tasty restructuring
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				|  | @ -1,75 +1,61 @@ | |||
| using Microsoft.Xna.Framework; | ||||
| using MoonTools.Core.Structs; | ||||
| using System; | ||||
| using MoonTools.Core.Bonk.Extensions; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| { | ||||
| 
 | ||||
| 
 | ||||
|     public static class GJK2D | ||||
|     { | ||||
|         public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB) | ||||
|         { | ||||
|             var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB); | ||||
|             return OriginInside(minkowskiDifference); | ||||
|         } | ||||
| 
 | ||||
|         public static (bool, Simplex) CollisionAndSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB) | ||||
|         { | ||||
|             var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB); | ||||
|             var (collision, a, b) = OriginInsideWithSimplex(minkowskiDifference); | ||||
|             var polytope = new Simplex(minkowskiDifference, a, b); | ||||
|             return (collision, polytope); | ||||
|         } | ||||
| 
 | ||||
|         private static Vector2 MinkowskiDifference(Vector2 direction, IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB) | ||||
|         { | ||||
|             return shapeA.Support(direction, transformA) - shapeB.Support(-direction, transformB); | ||||
|         } | ||||
| 
 | ||||
|         private static bool OriginInside(MinkowskiDifference minkowskiDifference) | ||||
|         { | ||||
|             var a = minkowskiDifference.Support(Vector2.UnitX); | ||||
|             var b = minkowskiDifference.Support(-a); | ||||
| 
 | ||||
|             return Vector2.Dot(a, b) > 0 ? false : CheckSimplex(minkowskiDifference.Support, a, b); | ||||
|             return Vector2.Dot(a, b) > 0 ? false : CheckSimplex(new Simplex(minkowskiDifference, a, b)); | ||||
|         } | ||||
| 
 | ||||
|         private static (bool, Vector2, Vector2) OriginInsideWithSimplex(MinkowskiDifference minkowskiDifference) | ||||
|         private static bool CheckSimplex(Simplex simplex) | ||||
|         { | ||||
|             var a = minkowskiDifference.Support(Vector2.UnitX); | ||||
|             var b = minkowskiDifference.Support(-a); | ||||
|             var a = simplex.DirectionA; | ||||
|             var b = simplex.DirectionB; | ||||
| 
 | ||||
|             return Vector2.Dot(a, b) > 0 ? (false, a, b) : Simplex(minkowskiDifference.Support, a, b); | ||||
|         } | ||||
| 
 | ||||
|         private static bool CheckSimplex(Func<Vector2, Vector2> support, Vector2 a, Vector2 b) | ||||
|         { | ||||
|             var axb = a.Cross(b); | ||||
|             var c = support((b - a).Perpendicular()); | ||||
|             var c = simplex.Support((b - a).Perpendicular()); | ||||
|             var axc = a.Cross(c); | ||||
|             var bxc = b.Cross(c); | ||||
|             var cxb = -bxc; | ||||
| 
 | ||||
|             return (b - a) == Vector2.Zero || (axb.Y > 0 != bxc.Y > 0 ? CheckSimplex(support, b, c) : (axc.Y > 0 != cxb.Y > 0 ? CheckSimplex(support, a, c) : true)); | ||||
|             return (b - a) == Vector2.Zero || (axb.Y > 0 != bxc.Y > 0 ? CheckSimplex(simplex.WithDirections(b, c)) : (axc.Y > 0 != cxb.Y > 0 ? CheckSimplex(simplex.WithDirections(a, c)) : true)); | ||||
|         } | ||||
| 
 | ||||
|         private static (bool, Vector2, Vector2) Simplex(Func<Vector2, Vector2> support, Vector2 a, Vector2 b) | ||||
|         public static (bool, Simplex) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB) | ||||
|         { | ||||
|             var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB); | ||||
|             var a = minkowskiDifference.Support(Vector2.UnitX); | ||||
|             var b = minkowskiDifference.Support(-a); | ||||
| 
 | ||||
|             return Vector2.Dot(a, b) > 0 ? (false, default(Simplex)) : Simplex(new Simplex(minkowskiDifference, a, b)); | ||||
|         } | ||||
| 
 | ||||
|         private static (bool, Simplex) Simplex(Simplex simplex) | ||||
|         { | ||||
|             var a = simplex.DirectionA; | ||||
|             var b = simplex.DirectionB; | ||||
| 
 | ||||
|             if ((b - a) == Vector2.Zero) | ||||
|             { | ||||
|                 return (false, a, b); | ||||
|                 return (false, simplex.WithDirections(a, b)); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 var c = support((b - a).Perpendicular()); | ||||
|                 var c = simplex.Support((b - a).Perpendicular()); | ||||
|                 var axb = a.Cross(b); | ||||
|                 var bxc = b.Cross(c); | ||||
| 
 | ||||
|                 if (axb.Y > 0 != bxc.Y > 0) | ||||
|                 { | ||||
|                     return Simplex(support, b, c); | ||||
|                     return Simplex(simplex.WithDirections(b, c)); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|  | @ -78,11 +64,11 @@ namespace MoonTools.Core.Bonk | |||
| 
 | ||||
|                     if (axc.Y > 0 != cxb.Y > 0) | ||||
|                     { | ||||
|                         return Simplex(support, a, b); | ||||
|                         return Simplex(simplex.WithDirections(a, b)); | ||||
|                     } | ||||
|                     else | ||||
|                     { | ||||
|                         return (true, a, b); | ||||
|                         return (true, simplex.WithDirections(a, b)); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|  |  | |||
|  | @ -11,6 +11,9 @@ namespace MoonTools.Core.Bonk | |||
|         Vector2 directionA; | ||||
|         Vector2 directionB; | ||||
| 
 | ||||
|         public Vector2 DirectionA { get { return directionA; } } | ||||
|         public Vector2 DirectionB { get { return directionB; } } | ||||
| 
 | ||||
|         public Simplex(MinkowskiDifference minkowskiDifference, Vector2 directionA, Vector2 directionB) | ||||
|         { | ||||
|             this.minkowskiDifference = minkowskiDifference; | ||||
|  | @ -18,6 +21,11 @@ namespace MoonTools.Core.Bonk | |||
|             this.directionB = directionB; | ||||
|         } | ||||
| 
 | ||||
|         public Simplex WithDirections(Vector2 a, Vector2 b) | ||||
|         { | ||||
|             return new Simplex(minkowskiDifference, a, b); | ||||
|         } | ||||
| 
 | ||||
|         public IEnumerable<Position2D> Vertices | ||||
|         { | ||||
|             get | ||||
|  |  | |||
|  | @ -18,7 +18,7 @@ namespace Tests | |||
|             var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); | ||||
|             var transformB = new Transform2D(new Vector2(1.5f, 0)); | ||||
| 
 | ||||
|             var (result, simplex) = GJK2D.CollisionAndSimplex(squareA, transformA, squareB, transformB); | ||||
|             var (result, simplex) = GJK2D.FindCollisionSimplex(squareA, transformA, squareB, transformB); | ||||
| 
 | ||||
|             result.Should().BeTrue(); | ||||
| 
 | ||||
|  | @ -36,7 +36,7 @@ namespace Tests | |||
|             var circleB = new Circle(1); | ||||
|             var transformB = new Transform2D(new Vector2(1, 1)); | ||||
| 
 | ||||
|             var (result, simplex) = GJK2D.CollisionAndSimplex(circleA, transformA, circleB, transformB); | ||||
|             var (result, simplex) = GJK2D.FindCollisionSimplex(circleA, transformA, circleB, transformB); | ||||
| 
 | ||||
|             result.Should().BeTrue(); | ||||
| 
 | ||||
|  | @ -57,7 +57,7 @@ namespace Tests | |||
|             var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); | ||||
|             var transformB = Transform2D.DefaultTransform; | ||||
| 
 | ||||
|             var (result, simplex) = GJK2D.CollisionAndSimplex(line, transformA, square, transformB); | ||||
|             var (result, simplex) = GJK2D.FindCollisionSimplex(line, transformA, square, transformB); | ||||
| 
 | ||||
|             result.Should().BeTrue(); | ||||
| 
 | ||||
|  |  | |||
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