optimize polygon equality
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				|  | @ -1,5 +1,4 @@ | |||
| using System.Linq; | ||||
| using System; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Collections.Immutable; | ||||
| using System.Numerics; | ||||
|  | @ -9,34 +8,32 @@ namespace MoonTools.Core.Bonk | |||
| { | ||||
|     /// <summary> | ||||
|     /// A Shape defined by an arbitrary collection of vertices. | ||||
|     /// NOTE: A Polygon must have more than 2 vertices, be convex, and should not have duplicate vertices. | ||||
|     /// NOTE: A Polygon must be defined in clockwise order, have more than 2 vertices, be convex, and have no duplicate vertices. | ||||
|     /// </summary> | ||||
|     public struct Polygon : IShape2D, IEquatable<Polygon> | ||||
|     { | ||||
|         private ImmutableArray<Position2D> _vertices; | ||||
|         public ImmutableArray<Position2D> Vertices { get; private set; } | ||||
|         public AABB AABB { get; } | ||||
| 
 | ||||
|         public IEnumerable<Position2D> Vertices { get { return _vertices; } } | ||||
| 
 | ||||
|         public int VertexCount { get { return _vertices.Length; } } | ||||
|         public int VertexCount { get { return Vertices.Length; } } | ||||
| 
 | ||||
|         // vertices are local to the origin | ||||
|         public Polygon(IEnumerable<Position2D> vertices) | ||||
|         { | ||||
|             _vertices = vertices.ToImmutableArray(); | ||||
|             Vertices = vertices.ToImmutableArray(); | ||||
|             AABB = AABB.FromVertices(vertices); | ||||
|         } | ||||
| 
 | ||||
|         public Polygon(ImmutableArray<Position2D> vertices) | ||||
|         { | ||||
|             _vertices = vertices; | ||||
|             Vertices = vertices; | ||||
|             AABB = AABB.FromVertices(vertices); | ||||
|         } | ||||
| 
 | ||||
|         public Vector2 Support(Vector2 direction, Transform2D transform) | ||||
|         { | ||||
|             var maxDotProduct = float.NegativeInfinity; | ||||
|             var maxVertex = _vertices[0].ToVector2(); | ||||
|             var maxVertex = Vertices[0].ToVector2(); | ||||
|             foreach (var vertex in Vertices) | ||||
|             { | ||||
|                 var transformed = Vector2.Transform(vertex, transform.TransformMatrix); | ||||
|  | @ -67,11 +64,22 @@ namespace MoonTools.Core.Bonk | |||
| 
 | ||||
|         public bool Equals(Polygon other) | ||||
|         { | ||||
|             var q = from a in _vertices | ||||
|                     join b in other.Vertices on a equals b | ||||
|                     select a; | ||||
|             if (VertexCount != other.VertexCount) { return false; } | ||||
| 
 | ||||
|             return _vertices.Length == other.VertexCount && q.Count() == _vertices.Length; | ||||
|             int? offset = null; | ||||
|             for (var i = 0; i < VertexCount; i++) | ||||
|             { | ||||
|                 if (Vertices[0] == other.Vertices[i]) { offset = i; break; } | ||||
|             } | ||||
| 
 | ||||
|             if (!offset.HasValue) { return false; } | ||||
| 
 | ||||
|             for (var i = 0; i < VertexCount; i++) | ||||
|             { | ||||
|                 if (Vertices[i] != other.Vertices[(i + offset.Value) % VertexCount]) { return false; } | ||||
|             } | ||||
| 
 | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         public bool Equals(Rectangle rectangle) | ||||
|  |  | |||
|  | @ -10,51 +10,66 @@ namespace MoonTools.Core.Bonk | |||
|     /// </summary> | ||||
|     public struct Rectangle : IShape2D, IEquatable<Rectangle> | ||||
|     { | ||||
|         public int MinX { get; } | ||||
|         public int MinY { get; } | ||||
|         public int MaxX { get; } | ||||
|         public int MaxY { get; } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// The minimum position of the rectangle. Note that we assume y-down coordinates. | ||||
|         /// </summary> | ||||
|         /// <value></value> | ||||
|         public Position2D Min { get; } | ||||
|         /// <summary> | ||||
|         /// The maximum position of the rectangle. Note that we assume y-down coordinates. | ||||
|         /// </summary> | ||||
|         /// <value></value> | ||||
|         public Position2D Max { get; } | ||||
|         public AABB AABB { get; } | ||||
| 
 | ||||
|         public int Left { get { return Min.X; } } | ||||
|         public int Right { get { return Max.X; } } | ||||
|         public int Top { get { return Min.Y; } } | ||||
|         public int Bottom { get { return Max.Y; } } | ||||
| 
 | ||||
|         public int Width { get; } | ||||
|         public int Height { get; } | ||||
| 
 | ||||
|         public Position2D TopRight { get { return new Position2D(Right, Top); } } | ||||
|         public Position2D BottomLeft { get { return new Position2D(Left, Bottom); } } | ||||
| 
 | ||||
|         public IEnumerable<Position2D> Vertices | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 yield return new Position2D(MinX, MinY); | ||||
|                 yield return new Position2D(MinX, MaxY); | ||||
|                 yield return new Position2D(MaxX, MinY); | ||||
|                 yield return new Position2D(MaxX, MaxY); | ||||
|                 yield return new Position2D(Min.X, Min.Y); | ||||
|                 yield return new Position2D(Min.X, Max.Y); | ||||
|                 yield return new Position2D(Max.X, Min.Y); | ||||
|                 yield return new Position2D(Max.X, Max.Y); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public Rectangle(int minX, int minY, int maxX, int maxY) | ||||
|         { | ||||
|             MinX = minX; | ||||
|             MinY = minY; | ||||
|             MaxX = maxX; | ||||
|             MaxY = maxY; | ||||
| 
 | ||||
|             Min = new Position2D(minX, minY); | ||||
|             Max = new Position2D(maxX, maxY); | ||||
|             AABB = new AABB(minX, minY, maxX, maxY); | ||||
|             Width = Max.X - Min.X; | ||||
|             Height = Max.Y - Min.Y; | ||||
|         } | ||||
| 
 | ||||
|         private Vector2 Support(Vector2 direction) | ||||
|         { | ||||
|             if (direction.X >= 0 && direction.Y >= 0) | ||||
|             { | ||||
|                 return new Vector2(MaxX, MaxY); | ||||
|                 return Max; | ||||
|             } | ||||
|             else if (direction.X >= 0 && direction.Y < 0) | ||||
|             { | ||||
|                 return new Vector2(MaxX, MinY); | ||||
|                 return new Vector2(Max.X, Min.Y); | ||||
|             } | ||||
|             else if (direction.X < 0 && direction.Y >= 0) | ||||
|             { | ||||
|                 return new Vector2(MinX, MaxY); | ||||
|                 return new Vector2(Min.X, Max.Y); | ||||
|             } | ||||
|             else if (direction.X < 0 && direction.Y < 0) | ||||
|             { | ||||
|                 return new Vector2(MinX, MinY); | ||||
|                 return new Vector2(Min.X, Min.Y); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|  | @ -87,10 +102,7 @@ namespace MoonTools.Core.Bonk | |||
| 
 | ||||
|         public bool Equals(Rectangle other) | ||||
|         { | ||||
|             return MinX == other.MinX && | ||||
|                 MinY == other.MinY && | ||||
|                 MaxX == other.MaxX && | ||||
|                 MaxY == other.MaxY; | ||||
|             return Min == other.Min && Max == other.Max; | ||||
|         } | ||||
| 
 | ||||
|         public bool Equals(Polygon other) | ||||
|  | @ -100,7 +112,7 @@ namespace MoonTools.Core.Bonk | |||
| 
 | ||||
|         public override int GetHashCode() | ||||
|         { | ||||
|             return HashCode.Combine(MinX, MinY, MaxX, MaxY); | ||||
|             return HashCode.Combine(Min, Max); | ||||
|         } | ||||
| 
 | ||||
|         public static bool operator ==(Rectangle a, Rectangle b) | ||||
|  | @ -112,5 +124,15 @@ namespace MoonTools.Core.Bonk | |||
|         { | ||||
|             return !(a == b); | ||||
|         } | ||||
| 
 | ||||
|         public static bool operator ==(Rectangle a, Polygon b) | ||||
|         { | ||||
|             return a.Equals(b); | ||||
|         } | ||||
| 
 | ||||
|         public static bool operator !=(Rectangle a, Polygon b) | ||||
|         { | ||||
|             return !(a == b); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -1,4 +1,4 @@ | |||
| using System.Linq; | ||||
| using MoonTools.Core.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| { | ||||
|  | @ -6,11 +6,20 @@ namespace MoonTools.Core.Bonk | |||
|     { | ||||
|         public static bool Equals(Polygon polygon, Rectangle rectangle) | ||||
|         { | ||||
|             var q = from a in polygon.Vertices | ||||
|                     join b in rectangle.Vertices on a equals b | ||||
|                     select a; | ||||
|             if (polygon.VertexCount != 4) { return false; } | ||||
| 
 | ||||
|             return polygon.VertexCount == 4 && q.Count() == 4; | ||||
|             int? minIndex = null; | ||||
|             for (var i = 0; i < 4; i++) | ||||
|             { | ||||
|                 if (polygon.Vertices[i] == rectangle.Min) { minIndex = i; break; } | ||||
|             } | ||||
| 
 | ||||
|             if (!minIndex.HasValue) { return false; } | ||||
| 
 | ||||
|             return | ||||
|                 polygon.Vertices[(minIndex.Value + 1) % 4] == rectangle.TopRight && | ||||
|                 polygon.Vertices[(minIndex.Value + 2) % 4] == rectangle.Max && | ||||
|                 polygon.Vertices[(minIndex.Value + 3) % 4] == rectangle.BottomLeft; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -288,45 +288,48 @@ namespace Tests | |||
|             public void PolygonRectangleEqual() | ||||
|             { | ||||
|                 var a = new Polygon(ImmutableArray.Create( | ||||
|                     new Position2D(1, 1), | ||||
|                     new Position2D(1, -1), | ||||
|                     new Position2D(-1, -1), | ||||
|                     new Position2D(1, -1), | ||||
|                     new Position2D(1, 1), | ||||
|                     new Position2D(-1, 1) | ||||
|                 )); | ||||
| 
 | ||||
|                 var b = new Rectangle(-1, -1, 1, 1); | ||||
| 
 | ||||
|                 a.Equals(b).Should().BeTrue(); | ||||
|                 b.Equals(a).Should().BeTrue(); | ||||
|             } | ||||
| 
 | ||||
|             [Test] | ||||
|             public void PolygonRectangleNotEqual() | ||||
|             { | ||||
|                 var a = new Polygon(ImmutableArray.Create( | ||||
|                     new Position2D(2, 1), | ||||
|                     new Position2D(-2, -1), | ||||
|                     new Position2D(1, -1), | ||||
|                     new Position2D(-1, -1), | ||||
|                     new Position2D(1, 1), | ||||
|                     new Position2D(-2, 1) | ||||
|                 )); | ||||
| 
 | ||||
|                 var b = new Rectangle(-1, -1, 1, 1); | ||||
| 
 | ||||
|                 a.Equals(b).Should().BeFalse(); | ||||
|                 b.Equals(a).Should().BeFalse(); | ||||
|             } | ||||
| 
 | ||||
|             [Test] | ||||
|             public void PolygonRectangleEqualOperator() | ||||
|             { | ||||
|                 var a = new Polygon(ImmutableArray.Create( | ||||
|                     new Position2D(1, 1), | ||||
|                     new Position2D(1, -1), | ||||
|                     new Position2D(-1, -1), | ||||
|                     new Position2D(1, -1), | ||||
|                     new Position2D(1, 1), | ||||
|                     new Position2D(-1, 1) | ||||
|                 )); | ||||
| 
 | ||||
|                 var b = new Rectangle(-1, -1, 1, 1); | ||||
| 
 | ||||
|                 (a == b).Should().BeTrue(); | ||||
|                 (b == a).Should().BeTrue(); | ||||
|             } | ||||
| 
 | ||||
|             [Test] | ||||
|  | @ -342,6 +345,7 @@ namespace Tests | |||
|                 var b = new Rectangle(-1, -1, 1, 1); | ||||
| 
 | ||||
|                 (a != b).Should().BeTrue(); | ||||
|                 (b != a).Should().BeTrue(); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
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