rectangles now define top-left-width-height so that we dont have subpixel bounds
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				|  | @ -23,15 +23,15 @@ namespace MoonTools.Core.Bonk | ||||||
|         public Vector2 Min { get; } |         public Vector2 Min { get; } | ||||||
|         public Vector2 Max { get; } |         public Vector2 Max { get; } | ||||||
| 
 | 
 | ||||||
|         public Rectangle(int width, int height) |         public Rectangle(int left, int top, int width, int height) | ||||||
|         { |         { | ||||||
|             Width = width; |             Width = width; | ||||||
|             Height = height; |             Height = height; | ||||||
|             AABB = new AABB(-width / 2f, -height / 2f, width / 2f, height / 2f); |             Left = left; | ||||||
|             Right = AABB.Right; |             Right = left + width; | ||||||
|             Left = AABB.Left; |             Top = top; | ||||||
|             Top = AABB.Top; |             Bottom = top + height; | ||||||
|             Bottom = AABB.Bottom; |             AABB = new AABB(left, top, Right, Bottom); | ||||||
|             BottomLeft = new Vector2(Left, Bottom); |             BottomLeft = new Vector2(Left, Bottom); | ||||||
|             TopRight = new Vector2(Top, Right); |             TopRight = new Vector2(Top, Right); | ||||||
|             Min = AABB.Min; |             Min = AABB.Min; | ||||||
|  |  | ||||||
|  | @ -118,7 +118,7 @@ namespace MoonTools.Core.Bonk | ||||||
| 
 | 
 | ||||||
|         public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Point point, Transform2D transform, Vector2 ray) where T : IEquatable<T> |         public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Point point, Transform2D transform, Vector2 ray) where T : IEquatable<T> | ||||||
|         { |         { | ||||||
|             return Test(spatialHash, new Rectangle(0, 0), transform, ray); |             return Test(spatialHash, new Rectangle(0, 0, 0, 0), transform, ray); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private static AABB SweepBox(AABB aabb, Vector2 ray) |         private static AABB SweepBox(AABB aabb, Vector2 ray) | ||||||
|  |  | ||||||
|  | @ -13,9 +13,9 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectangleOverlap() |         public void RectangleOverlap() | ||||||
|         { |         { | ||||||
|             var squareA = new Rectangle(2, 2); |             var squareA = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformA = Transform2D.DefaultTransform; |             var transformA = Transform2D.DefaultTransform; | ||||||
|             var squareB = new Rectangle(2, 2); |             var squareB = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1.5f, 0)); |             var transformB = new Transform2D(new Vector2(1.5f, 0)); | ||||||
| 
 | 
 | ||||||
|             var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB); |             var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB); | ||||||
|  | @ -62,7 +62,7 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var line = new Line(new Position2D(-4, -4), new Position2D(4, 4)); |             var line = new Line(new Position2D(-4, -4), new Position2D(4, 4)); | ||||||
|             var transformA = Transform2D.DefaultTransform; |             var transformA = Transform2D.DefaultTransform; | ||||||
|             var square = new Rectangle(2, 2); |             var square = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformB = Transform2D.DefaultTransform; |             var transformB = Transform2D.DefaultTransform; | ||||||
| 
 | 
 | ||||||
|             var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB); |             var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB); | ||||||
|  |  | ||||||
|  | @ -140,8 +140,8 @@ namespace Tests | ||||||
|             [Test] |             [Test] | ||||||
|             public void RectangleEqual() |             public void RectangleEqual() | ||||||
|             { |             { | ||||||
|                 var a = new Rectangle(3, 3); |                 var a = new Rectangle(-1, -1, 3, 3); | ||||||
|                 var b = new Rectangle(3, 3); |                 var b = new Rectangle(-1, -1, 3, 3); | ||||||
| 
 | 
 | ||||||
|                 a.Equals(b).Should().BeTrue(); |                 a.Equals(b).Should().BeTrue(); | ||||||
|             } |             } | ||||||
|  | @ -149,8 +149,8 @@ namespace Tests | ||||||
|             [Test] |             [Test] | ||||||
|             public void RectangleEqualOperator() |             public void RectangleEqualOperator() | ||||||
|             { |             { | ||||||
|                 var a = new Rectangle(3, 3); |                 var a = new Rectangle(-1, -1, 3, 3); | ||||||
|                 var b = new Rectangle(3, 3); |                 var b = new Rectangle(-1, -1, 3, 3); | ||||||
| 
 | 
 | ||||||
|                 (a == b).Should().BeTrue(); |                 (a == b).Should().BeTrue(); | ||||||
|             } |             } | ||||||
|  | @ -158,8 +158,8 @@ namespace Tests | ||||||
|             [Test] |             [Test] | ||||||
|             public void RectangleNotEqual() |             public void RectangleNotEqual() | ||||||
|             { |             { | ||||||
|                 var a = new Rectangle(3, 3); |                 var a = new Rectangle(-1, -1, 3, 3); | ||||||
|                 var b = new Rectangle(6, 6); |                 var b = new Rectangle(-3, -3, 6, 6); | ||||||
| 
 | 
 | ||||||
|                 a.Equals(b).Should().BeFalse(); |                 a.Equals(b).Should().BeFalse(); | ||||||
|             } |             } | ||||||
|  | @ -167,8 +167,8 @@ namespace Tests | ||||||
|             [Test] |             [Test] | ||||||
|             public void RectangleNotEqualOperator() |             public void RectangleNotEqualOperator() | ||||||
|             { |             { | ||||||
|                 var a = new Rectangle(3, 3); |                 var a = new Rectangle(-1, -1, 3, 3); | ||||||
|                 var b = new Rectangle(6, 6); |                 var b = new Rectangle(-3, -3, 6, 6); | ||||||
| 
 | 
 | ||||||
|                 (a != b).Should().BeTrue(); |                 (a != b).Should().BeTrue(); | ||||||
|             } |             } | ||||||
|  |  | ||||||
|  | @ -55,7 +55,7 @@ namespace Tests | ||||||
|         public void PointRectangleOverlapping() |         public void PointRectangleOverlapping() | ||||||
|         { |         { | ||||||
|             var point = new Point(); |             var point = new Point(); | ||||||
|             var rectangle = new Rectangle(4, 4); |             var rectangle = new Rectangle(-2, -2, 4, 4); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue(); |             NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue(); | ||||||
|         } |         } | ||||||
|  | @ -65,7 +65,7 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var point = new Point(); |             var point = new Point(); | ||||||
|             var pointTransform = new Transform2D(new Position2D(5, 5)); |             var pointTransform = new Transform2D(new Position2D(5, 5)); | ||||||
|             var rectangle = new Rectangle(4, 4); |             var rectangle = new Rectangle(-2, -2, 4, 4); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse(); |             NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse(); | ||||||
|         } |         } | ||||||
|  | @ -354,10 +354,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesNotOverlapping() |         public void RectanglesNotOverlapping() | ||||||
|         { |         { | ||||||
|             var rectangleA = new Rectangle(12, 12); |             var rectangleA = new Rectangle(-6, -6, 12, 12); | ||||||
|             var transformA = new Transform2D(new Position2D(39, 249)); |             var transformA = new Transform2D(new Position2D(39, 249)); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new Rectangle(16, 16); |             var rectangleB = new Rectangle(-8, -8, 16, 16); | ||||||
|             var transformB = new Transform2D(new Position2D(16, 240)); |             var transformB = new Transform2D(new Position2D(16, 240)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse(); | ||||||
|  | @ -366,10 +366,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RotatedRectanglesOverlapping() |         public void RotatedRectanglesOverlapping() | ||||||
|         { |         { | ||||||
|             var rectangleA = new Rectangle(3, 6); |             var rectangleA = new Rectangle(-1, -3, 3, 6); | ||||||
|             var transformA = new Transform2D(new Vector2(4f, 0), (float)System.Math.PI / 2); |             var transformA = new Transform2D(new Vector2(4f, 0), (float)System.Math.PI / 2); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new Rectangle(2, 2); |             var rectangleB = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(0, 0)); |             var transformB = new Transform2D(new Vector2(0, 0)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  | @ -378,10 +378,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesTouchingGJK2D() |         public void RectanglesTouchingGJK2D() | ||||||
|         { |         { | ||||||
|             var rectangleA = new Rectangle(2, 2); |             var rectangleA = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformA = new Transform2D(new Position2D(-1, 0)); |             var transformA = new Transform2D(new Position2D(-1, 0)); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new Rectangle(2, 2); |             var rectangleB = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 0)); |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  | @ -390,10 +390,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesOverlappingGJK2D() |         public void RectanglesOverlappingGJK2D() | ||||||
|         { |         { | ||||||
|             var rectangleA = new Rectangle(2, 2); |             var rectangleA = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformA = new Transform2D(new Position2D(0, 0)); |             var transformA = new Transform2D(new Position2D(0, 0)); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new Rectangle(2, 2); |             var rectangleB = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 0)); |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  | @ -402,10 +402,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesTouchingOverlap() |         public void RectanglesTouchingOverlap() | ||||||
|         { |         { | ||||||
|             var rectangleA = new Rectangle(2, 2); |             var rectangleA = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformA = new Transform2D(new Position2D(-1, 0)); |             var transformA = new Transform2D(new Position2D(-1, 0)); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new Rectangle(2, 2); |             var rectangleB = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 0)); |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  | @ -414,10 +414,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesOverlappingOverlap() |         public void RectanglesOverlappingOverlap() | ||||||
|         { |         { | ||||||
|             var rectangleA = new Rectangle(2, 2); |             var rectangleA = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformA = new Transform2D(new Position2D(0, 0)); |             var transformA = new Transform2D(new Position2D(0, 0)); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new Rectangle(2, 2); |             var rectangleB = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 0), 0, new Vector2(-1, 1)); |             var transformB = new Transform2D(new Vector2(1, 0), 0, new Vector2(-1, 1)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  | @ -428,18 +428,18 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var multiRectangleA = new MultiShape( |             var multiRectangleA = new MultiShape( | ||||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( |                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2))) |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 2))) | ||||||
|                 ) |                 ) | ||||||
|             ); |             ); | ||||||
|             var transformA = new Transform2D(new Position2D(5, 0)); |             var transformA = new Transform2D(new Position2D(5, 0)); | ||||||
| 
 | 
 | ||||||
|             var multiRectangleB = new MultiShape( |             var multiRectangleB = new MultiShape( | ||||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( |                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1))) |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 1))) | ||||||
|                 ) |                 ) | ||||||
|             ); |             ); | ||||||
|             var transformB = new Transform2D(new Position2D(0, 3)); |             var transformB = new Transform2D(new Position2D(0, 3)); | ||||||
|  | @ -452,18 +452,18 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var multiRectangleA = new MultiShape( |             var multiRectangleA = new MultiShape( | ||||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( |                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2))) |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 2))) | ||||||
|                 ) |                 ) | ||||||
|             ); |             ); | ||||||
|             var transformA = new Transform2D(new Position2D(5, 0)); |             var transformA = new Transform2D(new Position2D(5, 0)); | ||||||
| 
 | 
 | ||||||
|             var multiRectangleB = new MultiShape( |             var multiRectangleB = new MultiShape( | ||||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( |                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1))) |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 1))) | ||||||
|                 ) |                 ) | ||||||
|             ); |             ); | ||||||
|             var transformB = new Transform2D(new Position2D(0, -3)); |             var transformB = new Transform2D(new Position2D(0, -3)); | ||||||
|  |  | ||||||
|  | @ -14,16 +14,16 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var spatialHash = new SpatialHash<int>(16); |             var spatialHash = new SpatialHash<int>(16); | ||||||
| 
 | 
 | ||||||
|             var rectA = new Rectangle(4, 4); |             var rectA = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectATransform = new Transform2D(new Vector2(-8, -8)); |             var rectATransform = new Transform2D(new Vector2(-8, -8)); | ||||||
| 
 | 
 | ||||||
|             var rectB = new Rectangle(4, 4); |             var rectB = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectBTransform = new Transform2D(new Vector2(8, 8)); |             var rectBTransform = new Transform2D(new Vector2(8, 8)); | ||||||
| 
 | 
 | ||||||
|             var rectC = new Rectangle(4, 4); |             var rectC = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectCTransform = new Transform2D(new Vector2(24, -4)); |             var rectCTransform = new Transform2D(new Vector2(24, -4)); | ||||||
| 
 | 
 | ||||||
|             var rectD = new Rectangle(4, 4); |             var rectD = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectDTransform = new Transform2D(new Vector2(24, 24)); |             var rectDTransform = new Transform2D(new Vector2(24, 24)); | ||||||
| 
 | 
 | ||||||
|             var circleA = new Circle(2); |             var circleA = new Circle(2); | ||||||
|  | @ -40,9 +40,9 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|             var multiRectangle = new MultiShape( |             var multiRectangle = new MultiShape( | ||||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( |                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -2))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -2))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -1))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -1))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-2, 0))) |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, 0))) | ||||||
|                 ) |                 ) | ||||||
|             ); |             ); | ||||||
|             var multiRectangleTransform = new Transform2D(new Position2D(8, 8)); |             var multiRectangleTransform = new Transform2D(new Position2D(8, 8)); | ||||||
|  | @ -78,13 +78,13 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var spatialHash = new SpatialHash<int>(16); |             var spatialHash = new SpatialHash<int>(16); | ||||||
| 
 | 
 | ||||||
|             var rectA = new Rectangle(4, 4); |             var rectA = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectATransform = new Transform2D(new Vector2(-8, -8)); |             var rectATransform = new Transform2D(new Vector2(-8, -8)); | ||||||
| 
 | 
 | ||||||
|             var rectB = new Rectangle(4, 4); |             var rectB = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectBTransform = new Transform2D(new Vector2(-8, -8)); |             var rectBTransform = new Transform2D(new Vector2(-8, -8)); | ||||||
| 
 | 
 | ||||||
|             var rectC = new Rectangle(2, 2); |             var rectC = new Rectangle(-2, -2, 2, 2); | ||||||
|             var rectCTransform = new Transform2D(new Vector2(-8, -8)); |             var rectCTransform = new Transform2D(new Vector2(-8, -8)); | ||||||
| 
 | 
 | ||||||
|             spatialHash.Insert(0, rectA, rectATransform); |             spatialHash.Insert(0, rectA, rectATransform); | ||||||
|  | @ -99,10 +99,10 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var spatialHash = new SpatialHash<int>(16); |             var spatialHash = new SpatialHash<int>(16); | ||||||
| 
 | 
 | ||||||
|             var rectA = new Rectangle(4, 4); |             var rectA = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectATransform = new Transform2D(new Vector2(-8, -8)); |             var rectATransform = new Transform2D(new Vector2(-8, -8)); | ||||||
| 
 | 
 | ||||||
|             var rectB = new Rectangle(4, 4); |             var rectB = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectBTransform = new Transform2D(new Vector2(8, 8)); |             var rectBTransform = new Transform2D(new Vector2(8, 8)); | ||||||
| 
 | 
 | ||||||
|             spatialHash.Insert(0, rectA, rectATransform); |             spatialHash.Insert(0, rectA, rectATransform); | ||||||
|  |  | ||||||
|  | @ -11,16 +11,16 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void SweepsThrough() |         public void SweepsThrough() | ||||||
|         { |         { | ||||||
|             var rectangle = new Rectangle(4, 4); |             var rectangle = new Rectangle(-2, -2, 4, 4); | ||||||
|             var transform = new Transform2D(new Position2D(-6, 0)); |             var transform = new Transform2D(new Position2D(-6, 0)); | ||||||
| 
 | 
 | ||||||
|             var otherRectangle = new Rectangle(4, 4); |             var otherRectangle = new Rectangle(-2, -2, 4, 4); | ||||||
|             var otherTransform = new Transform2D(new Position2D(6, 0)); |             var otherTransform = new Transform2D(new Position2D(6, 0)); | ||||||
| 
 | 
 | ||||||
|             var farthestRectangle = new Rectangle(4, 4); |             var farthestRectangle = new Rectangle(-2, -2, 4, 4); | ||||||
|             var farthestTransform = new Transform2D(new Position2D(12, 0)); |             var farthestTransform = new Transform2D(new Position2D(12, 0)); | ||||||
| 
 | 
 | ||||||
|             var downRectangle = new Rectangle(12, 4); |             var downRectangle = new Rectangle(-6, -2, 12, 4); | ||||||
|             var downTransform = new Transform2D(new Position2D(-6, 20)); |             var downTransform = new Transform2D(new Position2D(-6, 20)); | ||||||
| 
 | 
 | ||||||
|             var spatialHash = new SpatialHash<int>(16); |             var spatialHash = new SpatialHash<int>(16); | ||||||
|  |  | ||||||
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		Reference in New Issue