merge GJK2D and EPA2D into narrow phase class + optimize EPA2D with unsafe
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				|  | @ -16,6 +16,11 @@ namespace MoonTools.Core.Bonk | ||||||
|         public float Width { get { return Max.X - Min.X; } } |         public float Width { get { return Max.X - Min.X; } } | ||||||
|         public float Height { get { return Max.Y - Min.Y; } } |         public float Height { get { return Max.Y - Min.Y; } } | ||||||
| 
 | 
 | ||||||
|  |         public float Right { get { return Max.X; } } | ||||||
|  |         public float Left { get { return Min.X; } } | ||||||
|  |         public float Top {  get { return Min.Y; } } | ||||||
|  |         public float Bottom { get { return Max.Y; } } | ||||||
|  | 
 | ||||||
|         public AABB(float minX, float minY, float maxX, float maxY) |         public AABB(float minX, float minY, float maxX, float maxY) | ||||||
|         { |         { | ||||||
|             Min = new Vector2(minX, minY); |             Min = new Vector2(minX, minY); | ||||||
|  |  | ||||||
|  | @ -13,6 +13,7 @@ | ||||||
|     <AssemblyName>MoonTools.Core.Bonk</AssemblyName> |     <AssemblyName>MoonTools.Core.Bonk</AssemblyName> | ||||||
|     <PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression> |     <PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression> | ||||||
|     <PackageProjectUrl>https://github.com/MoonsideGames/MoonTools.Core.Bonk</PackageProjectUrl> |     <PackageProjectUrl>https://github.com/MoonsideGames/MoonTools.Core.Bonk</PackageProjectUrl> | ||||||
|  |     <AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||||||
|   </PropertyGroup> |   </PropertyGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8"> |     <PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8"> | ||||||
|  |  | ||||||
|  | @ -1,103 +0,0 @@ | ||||||
| /* |  | ||||||
|  * Implementation of the Expanding Polytope Algorithm |  | ||||||
|  * as based on the following blog post: |  | ||||||
|  * https://blog.hamaluik.ca/posts/building-a-collision-engine-part-2-2d-penetration-vectors/ |  | ||||||
|  */ |  | ||||||
| 
 |  | ||||||
| using MoonTools.Core.Structs; |  | ||||||
| using System; |  | ||||||
| using System.Collections.Immutable; |  | ||||||
| using System.Linq; |  | ||||||
| using System.Numerics; |  | ||||||
| 
 |  | ||||||
| namespace MoonTools.Core.Bonk |  | ||||||
| { |  | ||||||
|     internal enum PolygonWinding |  | ||||||
|     { |  | ||||||
|         Clockwise, |  | ||||||
|         CounterClockwise |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     public static class EPA2D |  | ||||||
|     { |  | ||||||
|         /// <summary> |  | ||||||
|         /// Returns a minimum separating vector in the direction from A to B. |  | ||||||
|         /// </summary> |  | ||||||
|         /// <param name="simplex">A simplex returned by the GJK algorithm.</param> |  | ||||||
|         public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex2D simplex) |  | ||||||
|         { |  | ||||||
|             if (shapeA == null) { throw new ArgumentNullException(nameof(shapeA)); } |  | ||||||
|             if (shapeB == null) { throw new ArgumentNullException(nameof(shapeB)); } |  | ||||||
| 
 |  | ||||||
|             var simplexVertices = simplex.Vertices.Select(vertex => vertex.ToVector2()).ToImmutableArray(); |  | ||||||
| 
 |  | ||||||
|             var e0 = (simplexVertices[1].X - simplexVertices[0].X) * (simplexVertices[1].Y + simplexVertices[0].Y); |  | ||||||
|             var e1 = (simplexVertices[2].X - simplexVertices[1].X) * (simplexVertices[2].Y + simplexVertices[1].Y); |  | ||||||
|             var e2 = (simplexVertices[0].X - simplexVertices[2].X) * (simplexVertices[0].Y + simplexVertices[2].Y); |  | ||||||
|             var winding = e0 + e1 + e2 >= 0 ? PolygonWinding.Clockwise : PolygonWinding.CounterClockwise; |  | ||||||
| 
 |  | ||||||
|             Vector2 intersection = default; |  | ||||||
| 
 |  | ||||||
|             for (int i = 0; i < 32; i++) |  | ||||||
|             { |  | ||||||
|                 var edge = FindClosestEdge(winding, simplexVertices); |  | ||||||
|                 var support = CalculateSupport(shapeA, Transform2DA, shapeB, Transform2DB, edge.normal); |  | ||||||
|                 var distance = Vector2.Dot(support, edge.normal); |  | ||||||
| 
 |  | ||||||
|                 intersection = edge.normal; |  | ||||||
|                 intersection *= distance; |  | ||||||
| 
 |  | ||||||
|                 if (Math.Abs(distance - edge.distance) <= float.Epsilon) |  | ||||||
|                 { |  | ||||||
|                     return intersection; |  | ||||||
|                 } |  | ||||||
|                 else |  | ||||||
|                 { |  | ||||||
|                     simplexVertices = simplexVertices.Insert(edge.index, support); |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
| 
 |  | ||||||
|             return intersection; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         private static Edge FindClosestEdge(PolygonWinding winding, ImmutableArray<Vector2> simplexVertices) |  | ||||||
|         { |  | ||||||
|             var closestDistance = float.PositiveInfinity; |  | ||||||
|             var closestNormal = Vector2.Zero; |  | ||||||
|             var closestIndex = 0; |  | ||||||
| 
 |  | ||||||
|             for (int i = 0; i < simplexVertices.Length; i++) |  | ||||||
|             { |  | ||||||
|                 var j = i + 1; |  | ||||||
|                 if (j >= simplexVertices.Length) { j = 0; } |  | ||||||
|                 Vector2 edge = simplexVertices[j] - simplexVertices[i]; |  | ||||||
| 
 |  | ||||||
|                 Vector2 norm; |  | ||||||
|                 if (winding == PolygonWinding.Clockwise) |  | ||||||
|                 { |  | ||||||
|                     norm = Vector2.Normalize(new Vector2(edge.Y, -edge.X)); |  | ||||||
|                 } |  | ||||||
|                 else |  | ||||||
|                 { |  | ||||||
|                     norm = Vector2.Normalize(new Vector2(-edge.Y, edge.X)); |  | ||||||
|                 } |  | ||||||
| 
 |  | ||||||
|                 var dist = Vector2.Dot(norm, simplexVertices[i]); |  | ||||||
| 
 |  | ||||||
|                 if (dist < closestDistance) |  | ||||||
|                 { |  | ||||||
|                     closestDistance = dist; |  | ||||||
|                     closestNormal = norm; |  | ||||||
|                     closestIndex = j; |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
| 
 |  | ||||||
|             return new Edge(closestDistance, closestNormal, closestIndex); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         private static Vector2 CalculateSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Vector2 direction) |  | ||||||
|         { |  | ||||||
|             return shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
|  | @ -1,145 +0,0 @@ | ||||||
| using MoonTools.Core.Structs; |  | ||||||
| using MoonTools.Core.Bonk.Extensions; |  | ||||||
| using System.Numerics; |  | ||||||
| 
 |  | ||||||
| namespace MoonTools.Core.Bonk |  | ||||||
| { |  | ||||||
|     public static class GJK2D |  | ||||||
|     { |  | ||||||
|         /// <summary> |  | ||||||
|         /// Tests if the two shape-transform pairs are overlapping. |  | ||||||
|         /// </summary> |  | ||||||
|         public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB) |  | ||||||
|         { |  | ||||||
|             return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         /// <summary> |  | ||||||
|         /// Tests if the two shape-transform pairs are overlapping, and returns a simplex that can be used by the EPA algorithm to determine a miminum separating vector. |  | ||||||
|         /// </summary> |  | ||||||
|         public static (bool, Simplex2D) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB) |  | ||||||
|         { |  | ||||||
|             var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB); |  | ||||||
|             var c = minkowskiDifference.Support(Vector2.UnitX); |  | ||||||
|             var b = minkowskiDifference.Support(-Vector2.UnitX); |  | ||||||
|             return Check(minkowskiDifference, c, b); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         private static (bool, Simplex2D) Check(MinkowskiDifference minkowskiDifference, Vector2 c, Vector2 b) |  | ||||||
|         { |  | ||||||
|             var cb = c - b; |  | ||||||
|             var c0 = -c; |  | ||||||
|             var d = Direction(cb, c0); |  | ||||||
|             return DoSimplex(minkowskiDifference, new Simplex2D(b, c), d); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         private static (bool, Simplex2D) DoSimplex(MinkowskiDifference minkowskiDifference, Simplex2D simplex, Vector2 direction) |  | ||||||
|         { |  | ||||||
|             var a = minkowskiDifference.Support(direction); |  | ||||||
|             var notPastOrigin = Vector2.Dot(a, direction) < 0; |  | ||||||
|             var (intersects, newSimplex, newDirection) = EnclosesOrigin(a, simplex); |  | ||||||
| 
 |  | ||||||
|             if (notPastOrigin) |  | ||||||
|             { |  | ||||||
|                 return (false, default(Simplex2D)); |  | ||||||
|             } |  | ||||||
|             else if (intersects) |  | ||||||
|             { |  | ||||||
|                 return (true, new Simplex2D(simplex.A, simplex.B.Value, a)); |  | ||||||
|             } |  | ||||||
|             else |  | ||||||
|             { |  | ||||||
|                 return DoSimplex(minkowskiDifference, newSimplex, newDirection); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         private static (bool, Simplex2D, Vector2) EnclosesOrigin(Vector2 a, Simplex2D simplex) |  | ||||||
|         { |  | ||||||
|             if (simplex.ZeroSimplex) |  | ||||||
|             { |  | ||||||
|                 return HandleZeroSimplex(a, simplex.A); |  | ||||||
|             } |  | ||||||
|             else if (simplex.OneSimplex) |  | ||||||
|             { |  | ||||||
|                 return HandleOneSimplex(a, simplex.A, simplex.B.Value); |  | ||||||
|             } |  | ||||||
|             else |  | ||||||
|             { |  | ||||||
|                 return (false, simplex, Vector2.Zero); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         private static (bool, Simplex2D, Vector2) HandleZeroSimplex(Vector2 a, Vector2 b) |  | ||||||
|         { |  | ||||||
|             var ab = b - a; |  | ||||||
|             var a0 = -a; |  | ||||||
|             var (newSimplex, newDirection) = SameDirection(ab, a0) ? (new Simplex2D(a, b), Perpendicular(ab, a0)) : (new Simplex2D(a), a0); |  | ||||||
|             return (false, newSimplex, newDirection); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         private static (bool, Simplex2D, Vector2) HandleOneSimplex(Vector2 a, Vector2 b, Vector2 c) |  | ||||||
|         { |  | ||||||
|             var a0 = -a; |  | ||||||
|             var ab = b - a; |  | ||||||
|             var ac = c - a; |  | ||||||
|             var abp = Perpendicular(ab, -ac); |  | ||||||
|             var acp = Perpendicular(ac, -ab); |  | ||||||
| 
 |  | ||||||
|             if (SameDirection(abp, a0)) |  | ||||||
|             { |  | ||||||
|                 if (SameDirection(ab, a0)) |  | ||||||
|                 { |  | ||||||
|                     return (false, new Simplex2D(a, b), abp); |  | ||||||
|                 } |  | ||||||
|                 else |  | ||||||
|                 { |  | ||||||
|                     return (false, new Simplex2D(a), a0); |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|             else if (SameDirection(acp, a0)) |  | ||||||
|             { |  | ||||||
|                 if (SameDirection(ac, a0)) |  | ||||||
|                 { |  | ||||||
|                     return (false, new Simplex2D(a, c), acp); |  | ||||||
|                 } |  | ||||||
|                 else |  | ||||||
|                 { |  | ||||||
|                     return (false, new Simplex2D(a), a0); |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|             else |  | ||||||
|             { |  | ||||||
|                 return (true, new Simplex2D(b, c), a0); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         private static Vector2 TripleProduct(Vector2 a, Vector2 b, Vector2 c) |  | ||||||
|         { |  | ||||||
|             var A = new Vector3(a.X, a.Y, 0); |  | ||||||
|             var B = new Vector3(b.X, b.Y, 0); |  | ||||||
|             var C = new Vector3(c.X, c.Y, 0); |  | ||||||
| 
 |  | ||||||
|             var first = Vector3.Cross(A, B); |  | ||||||
|             var second = Vector3.Cross(first, C); |  | ||||||
| 
 |  | ||||||
|             return new Vector2(second.X, second.Y); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         private static Vector2 Direction(Vector2 a, Vector2 b) |  | ||||||
|         { |  | ||||||
|             var d = TripleProduct(a, b, a); |  | ||||||
|             var collinear = d == Vector2.Zero; |  | ||||||
|             return collinear ? new Vector2(a.Y, -a.X) : d; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         private static bool SameDirection(Vector2 a, Vector2 b) |  | ||||||
|         { |  | ||||||
|             return Vector2.Dot(a, b) > 0; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         private static Vector2 Perpendicular(Vector2 a, Vector2 b) |  | ||||||
|         { |  | ||||||
|             return TripleProduct(a, b, a); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
|  | @ -0,0 +1,300 @@ | ||||||
|  | using MoonTools.Core.Structs; | ||||||
|  | using System.Numerics; | ||||||
|  | using System.Collections.Generic; | ||||||
|  | 
 | ||||||
|  | namespace MoonTools.Core.Bonk | ||||||
|  | { | ||||||
|  |     internal unsafe struct SimplexVertexBuffer | ||||||
|  |     { | ||||||
|  |         private const int Size = 35; | ||||||
|  |          | ||||||
|  |         public int Length { get; private set; } | ||||||
|  | 
 | ||||||
|  |         public SimplexVertexBuffer(IEnumerable<Position2D> positions) | ||||||
|  |         { | ||||||
|  |             var i = 0; | ||||||
|  |             foreach (var position in positions) | ||||||
|  |             { | ||||||
|  |                 if (i == Size) { break; } | ||||||
|  |                 var vertex = position.ToVector2(); | ||||||
|  |                 _simplexXBuffer[i] = vertex.X; | ||||||
|  |                 _simplexYBuffer[i] = vertex.Y; | ||||||
|  |                 i++; | ||||||
|  |             } | ||||||
|  |             Length = i; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public Vector2 this[int key] | ||||||
|  |         { | ||||||
|  |             get => new Vector2(_simplexXBuffer[key], _simplexYBuffer[key]); | ||||||
|  |             private set  | ||||||
|  |             { | ||||||
|  |                 _simplexXBuffer[key] = value.X; | ||||||
|  |                 _simplexYBuffer[key] = value.Y; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public void Insert(int index, Vector2 value) | ||||||
|  |         { | ||||||
|  |             for (var i = Length; i > index; i--) | ||||||
|  |             { | ||||||
|  |                 this[i] = this[i - 1]; | ||||||
|  |             } | ||||||
|  |             this[index] = value; | ||||||
|  |             Length++; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private fixed float _simplexXBuffer[Size]; | ||||||
|  |         private fixed float _simplexYBuffer[Size]; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static class NarrowPhase | ||||||
|  |     { | ||||||
|  |         private enum PolygonWinding | ||||||
|  |         { | ||||||
|  |             Clockwise, | ||||||
|  |             CounterClockwise | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Tests if the two shape-transform pairs are overlapping. | ||||||
|  |         /// </summary> | ||||||
|  |         public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB) | ||||||
|  |         { | ||||||
|  |             if (shapeA is Rectangle rectangleA && shapeB is Rectangle rectangleB && transformA.Rotation == 0 && transformB.Rotation == 0) | ||||||
|  |             { | ||||||
|  |                 return TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB); | ||||||
|  |             } | ||||||
|  |             return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Fast path for overlapping rectangles. If the transforms have non-zero rotation this will be inaccurate. | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name="rectangleA"></param> | ||||||
|  |         /// <param name="transformA"></param> | ||||||
|  |         /// <param name="rectangleB"></param> | ||||||
|  |         /// <param name="transformB"></param> | ||||||
|  |         /// <returns></returns> | ||||||
|  |         public static bool TestRectangleOverlap(Rectangle rectangleA, Transform2D transformA, Rectangle rectangleB, Transform2D transformB) | ||||||
|  |         { | ||||||
|  |             var firstAABB = rectangleA.TransformedAABB(transformA); | ||||||
|  |             var secondAABB = rectangleB.TransformedAABB(transformB); | ||||||
|  | 
 | ||||||
|  |             return firstAABB.Left <= secondAABB.Right && firstAABB.Right >= secondAABB.Left && firstAABB.Top <= secondAABB.Bottom && firstAABB.Bottom >= secondAABB.Top; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Tests if the two shape-transform pairs are overlapping, and returns a simplex that can be used by the EPA algorithm to determine a miminum separating vector. | ||||||
|  |         /// </summary> | ||||||
|  |         public static (bool, Simplex2D) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB) | ||||||
|  |         { | ||||||
|  |             var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB); | ||||||
|  |             var c = minkowskiDifference.Support(Vector2.UnitX); | ||||||
|  |             var b = minkowskiDifference.Support(-Vector2.UnitX); | ||||||
|  |             return Check(minkowskiDifference, c, b); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Returns a minimum separating vector in the direction from A to B. | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name="simplex">A simplex returned by the GJK algorithm.</param> | ||||||
|  |         public unsafe static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex2D simplex) | ||||||
|  |         { | ||||||
|  |             if (shapeA == null) { throw new System.ArgumentNullException(nameof(shapeA)); } | ||||||
|  |             if (shapeB == null) { throw new System.ArgumentNullException(nameof(shapeB)); } | ||||||
|  |             if (!simplex.TwoSimplex) { throw new System.ArgumentException("Simplex must be a 2-Simplex.", nameof(simplex)); } | ||||||
|  | 
 | ||||||
|  |             var a = simplex.A; | ||||||
|  |             var b = simplex.B.Value; | ||||||
|  |             var c = simplex.C.Value; | ||||||
|  | 
 | ||||||
|  |             var e0 = (b.X - a.X) * (b.Y + a.Y); | ||||||
|  |             var e1 = (c.X - b.X) * (c.Y + b.Y); | ||||||
|  |             var e2 = (a.X - c.X) * (a.Y + c.Y); | ||||||
|  |             var winding = e0 + e1 + e2 >= 0 ? PolygonWinding.Clockwise : PolygonWinding.CounterClockwise; | ||||||
|  | 
 | ||||||
|  |             var simplexVertices = new SimplexVertexBuffer(simplex.Vertices); | ||||||
|  | 
 | ||||||
|  |             Vector2 intersection = default; | ||||||
|  | 
 | ||||||
|  |             for (var i = 0; i < 32; i++) | ||||||
|  |             { | ||||||
|  |                 var edge = FindClosestEdge(winding, simplexVertices); | ||||||
|  |                 var support = CalculateSupport(shapeA, Transform2DA, shapeB, Transform2DB, edge.normal); | ||||||
|  |                 var distance = Vector2.Dot(support, edge.normal); | ||||||
|  | 
 | ||||||
|  |                 intersection = edge.normal; | ||||||
|  |                 intersection *= distance; | ||||||
|  | 
 | ||||||
|  |                 if (System.Math.Abs(distance - edge.distance) <= float.Epsilon) | ||||||
|  |                 { | ||||||
|  |                     return intersection; | ||||||
|  |                 } | ||||||
|  |                 else | ||||||
|  |                 { | ||||||
|  |                     simplexVertices.Insert(edge.index, support); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             return intersection; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private static Edge FindClosestEdge(PolygonWinding winding, SimplexVertexBuffer simplexVertices) | ||||||
|  |         { | ||||||
|  |             var closestDistance = float.PositiveInfinity; | ||||||
|  |             var closestNormal = Vector2.Zero; | ||||||
|  |             var closestIndex = 0; | ||||||
|  | 
 | ||||||
|  |             for (var i = 0; i < simplexVertices.Length; i++) | ||||||
|  |             { | ||||||
|  |                 var j = i + 1; | ||||||
|  |                 if (j >= simplexVertices.Length) { j = 0; } | ||||||
|  |                 var edge = simplexVertices[j] - simplexVertices[i]; | ||||||
|  | 
 | ||||||
|  |                 Vector2 norm; | ||||||
|  |                 if (winding == PolygonWinding.Clockwise) | ||||||
|  |                 { | ||||||
|  |                     norm = Vector2.Normalize(new Vector2(edge.Y, -edge.X)); | ||||||
|  |                 } | ||||||
|  |                 else | ||||||
|  |                 { | ||||||
|  |                     norm = Vector2.Normalize(new Vector2(-edge.Y, edge.X)); | ||||||
|  |                 } | ||||||
|  | 
 | ||||||
|  |                 var dist = Vector2.Dot(norm, simplexVertices[i]); | ||||||
|  | 
 | ||||||
|  |                 if (dist < closestDistance) | ||||||
|  |                 { | ||||||
|  |                     closestDistance = dist; | ||||||
|  |                     closestNormal = norm; | ||||||
|  |                     closestIndex = j; | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             return new Edge(closestDistance, closestNormal, closestIndex); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private static Vector2 CalculateSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Vector2 direction) | ||||||
|  |         { | ||||||
|  |             return shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private static (bool, Simplex2D) Check(MinkowskiDifference minkowskiDifference, Vector2 c, Vector2 b) | ||||||
|  |         { | ||||||
|  |             var cb = c - b; | ||||||
|  |             var c0 = -c; | ||||||
|  |             var d = Direction(cb, c0); | ||||||
|  |             return DoSimplex(minkowskiDifference, new Simplex2D(b, c), d); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private static (bool, Simplex2D) DoSimplex(MinkowskiDifference minkowskiDifference, Simplex2D simplex, Vector2 direction) | ||||||
|  |         { | ||||||
|  |             var a = minkowskiDifference.Support(direction); | ||||||
|  |             var notPastOrigin = Vector2.Dot(a, direction) < 0; | ||||||
|  |             var (intersects, newSimplex, newDirection) = EnclosesOrigin(a, simplex); | ||||||
|  | 
 | ||||||
|  |             if (notPastOrigin) | ||||||
|  |             { | ||||||
|  |                 return (false, default(Simplex2D)); | ||||||
|  |             } | ||||||
|  |             else if (intersects) | ||||||
|  |             { | ||||||
|  |                 return (true, new Simplex2D(simplex.A, simplex.B.Value, a)); | ||||||
|  |             } | ||||||
|  |             else | ||||||
|  |             { | ||||||
|  |                 return DoSimplex(minkowskiDifference, newSimplex, newDirection); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private static (bool, Simplex2D, Vector2) EnclosesOrigin(Vector2 a, Simplex2D simplex) | ||||||
|  |         { | ||||||
|  |             if (simplex.ZeroSimplex) | ||||||
|  |             { | ||||||
|  |                 return HandleZeroSimplex(a, simplex.A); | ||||||
|  |             } | ||||||
|  |             else if (simplex.OneSimplex) | ||||||
|  |             { | ||||||
|  |                 return HandleOneSimplex(a, simplex.A, simplex.B.Value); | ||||||
|  |             } | ||||||
|  |             else | ||||||
|  |             { | ||||||
|  |                 return (false, simplex, Vector2.Zero); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private static (bool, Simplex2D, Vector2) HandleZeroSimplex(Vector2 a, Vector2 b) | ||||||
|  |         { | ||||||
|  |             var ab = b - a; | ||||||
|  |             var a0 = -a; | ||||||
|  |             var (newSimplex, newDirection) = SameDirection(ab, a0) ? (new Simplex2D(a, b), Perpendicular(ab, a0)) : (new Simplex2D(a), a0); | ||||||
|  |             return (false, newSimplex, newDirection); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private static (bool, Simplex2D, Vector2) HandleOneSimplex(Vector2 a, Vector2 b, Vector2 c) | ||||||
|  |         { | ||||||
|  |             var a0 = -a; | ||||||
|  |             var ab = b - a; | ||||||
|  |             var ac = c - a; | ||||||
|  |             var abp = Perpendicular(ab, -ac); | ||||||
|  |             var acp = Perpendicular(ac, -ab); | ||||||
|  | 
 | ||||||
|  |             if (SameDirection(abp, a0)) | ||||||
|  |             { | ||||||
|  |                 if (SameDirection(ab, a0)) | ||||||
|  |                 { | ||||||
|  |                     return (false, new Simplex2D(a, b), abp); | ||||||
|  |                 } | ||||||
|  |                 else | ||||||
|  |                 { | ||||||
|  |                     return (false, new Simplex2D(a), a0); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |             else if (SameDirection(acp, a0)) | ||||||
|  |             { | ||||||
|  |                 if (SameDirection(ac, a0)) | ||||||
|  |                 { | ||||||
|  |                     return (false, new Simplex2D(a, c), acp); | ||||||
|  |                 } | ||||||
|  |                 else | ||||||
|  |                 { | ||||||
|  |                     return (false, new Simplex2D(a), a0); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |             else | ||||||
|  |             { | ||||||
|  |                 return (true, new Simplex2D(b, c), a0); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private static Vector2 TripleProduct(Vector2 a, Vector2 b, Vector2 c) | ||||||
|  |         { | ||||||
|  |             var A = new Vector3(a.X, a.Y, 0); | ||||||
|  |             var B = new Vector3(b.X, b.Y, 0); | ||||||
|  |             var C = new Vector3(c.X, c.Y, 0); | ||||||
|  | 
 | ||||||
|  |             var first = Vector3.Cross(A, B); | ||||||
|  |             var second = Vector3.Cross(first, C); | ||||||
|  | 
 | ||||||
|  |             return new Vector2(second.X, second.Y); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private static Vector2 Direction(Vector2 a, Vector2 b) | ||||||
|  |         { | ||||||
|  |             var d = TripleProduct(a, b, a); | ||||||
|  |             var collinear = d == Vector2.Zero; | ||||||
|  |             return collinear ? new Vector2(a.Y, -a.X) : d; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private static bool SameDirection(Vector2 a, Vector2 b) | ||||||
|  |         { | ||||||
|  |             return Vector2.Dot(a, b) > 0; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private static Vector2 Perpendicular(Vector2 a, Vector2 b) | ||||||
|  |         { | ||||||
|  |             return TripleProduct(a, b, a); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | @ -18,18 +18,18 @@ namespace Tests | ||||||
|             var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); | ||||||
|             var transformB = new Transform2D(new Vector2(1.5f, 0)); |             var transformB = new Transform2D(new Vector2(1.5f, 0)); | ||||||
| 
 | 
 | ||||||
|             var (result, simplex) = GJK2D.FindCollisionSimplex(squareA, transformA, squareB, transformB); |             var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB); | ||||||
| 
 | 
 | ||||||
|             result.Should().BeTrue(); |             result.Should().BeTrue(); | ||||||
| 
 | 
 | ||||||
|             var intersection = EPA2D.Intersect(squareA, transformA, squareB, transformB, simplex); |             var intersection = NarrowPhase.Intersect(squareA, transformA, squareB, transformB, simplex); | ||||||
| 
 | 
 | ||||||
|             intersection.X.Should().Be(1f); |             intersection.X.Should().Be(1f); | ||||||
|             intersection.Y.Should().Be(0); |             intersection.Y.Should().Be(0); | ||||||
| 
 | 
 | ||||||
|             var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past |             var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -40,11 +40,11 @@ namespace Tests | ||||||
|             var circleB = new Circle(1); |             var circleB = new Circle(1); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 1)); |             var transformB = new Transform2D(new Vector2(1, 1)); | ||||||
| 
 | 
 | ||||||
|             var (result, simplex) = GJK2D.FindCollisionSimplex(circleA, transformA, circleB, transformB); |             var (result, simplex) = NarrowPhase.FindCollisionSimplex(circleA, transformA, circleB, transformB); | ||||||
| 
 | 
 | ||||||
|             result.Should().BeTrue(); |             result.Should().BeTrue(); | ||||||
| 
 | 
 | ||||||
|             var intersection = EPA2D.Intersect(circleA, transformA, circleB, transformB, simplex); |             var intersection = NarrowPhase.Intersect(circleA, transformA, circleB, transformB, simplex); | ||||||
| 
 | 
 | ||||||
|             var ix = (circleA.Radius * (float)Math.Cos(Math.PI / 4)) - ((circleB.Radius * (float)Math.Cos(5 * Math.PI / 4)) + transformB.Position.X); |             var ix = (circleA.Radius * (float)Math.Cos(Math.PI / 4)) - ((circleB.Radius * (float)Math.Cos(5 * Math.PI / 4)) + transformB.Position.X); | ||||||
|             var iy = (circleA.Radius * (float)Math.Sin(Math.PI / 4)) - ((circleB.Radius * (float)Math.Sin(5 * Math.PI / 4)) + transformB.Position.Y); |             var iy = (circleA.Radius * (float)Math.Sin(Math.PI / 4)) - ((circleB.Radius * (float)Math.Sin(5 * Math.PI / 4)) + transformB.Position.Y); | ||||||
|  | @ -54,7 +54,7 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|             var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past |             var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -65,15 +65,15 @@ namespace Tests | ||||||
|             var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); | ||||||
|             var transformB = Transform2D.DefaultTransform; |             var transformB = Transform2D.DefaultTransform; | ||||||
| 
 | 
 | ||||||
|             var (result, simplex) = GJK2D.FindCollisionSimplex(line, transformA, square, transformB); |             var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB); | ||||||
| 
 | 
 | ||||||
|             result.Should().BeTrue(); |             result.Should().BeTrue(); | ||||||
| 
 | 
 | ||||||
|             var intersection = EPA2D.Intersect(line, transformA, square, transformB, simplex); |             var intersection = NarrowPhase.Intersect(line, transformA, square, transformB, simplex); | ||||||
| 
 | 
 | ||||||
|             var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past |             var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(line, movedTransform, square, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(line, movedTransform, square, transformB).Should().BeFalse(); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -16,7 +16,7 @@ namespace Tests | ||||||
|             var pointTransform = new Transform2D(new Position2D(4, 4)); |             var pointTransform = new Transform2D(new Position2D(4, 4)); | ||||||
|             var line = new Line(new Position2D(-2, -2), new Position2D(2, 2)); |             var line = new Line(new Position2D(-2, -2), new Position2D(2, 2)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(point, pointTransform, line, Transform2D.DefaultTransform).Should().BeTrue(); |             NarrowPhase.TestCollision(point, pointTransform, line, Transform2D.DefaultTransform).Should().BeTrue(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -25,7 +25,7 @@ namespace Tests | ||||||
|             var point = new Point(1, 1); |             var point = new Point(1, 1); | ||||||
|             var line = new Line(new Position2D(-3, -2), new Position2D(-9, -5)); |             var line = new Line(new Position2D(-3, -2), new Position2D(-9, -5)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(point, Transform2D.DefaultTransform, line, Transform2D.DefaultTransform).Should().BeFalse(); |             NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, line, Transform2D.DefaultTransform).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -37,7 +37,7 @@ namespace Tests | ||||||
|             var pointTransform = new Transform2D(new Position2D(1, 1)); |             var pointTransform = new Transform2D(new Position2D(1, 1)); | ||||||
|             var circleTransform = new Transform2D(new Position2D(-1, 0)); |             var circleTransform = new Transform2D(new Position2D(-1, 0)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(point, pointTransform, circle, circleTransform).Should().BeTrue(); |             NarrowPhase.TestCollision(point, pointTransform, circle, circleTransform).Should().BeTrue(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -47,7 +47,7 @@ namespace Tests | ||||||
|             var pointTransform = new Transform2D(new Position2D(3, 0)); |             var pointTransform = new Transform2D(new Position2D(3, 0)); | ||||||
|             var circle = new Circle(1); |             var circle = new Circle(1); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(point, pointTransform, circle, Transform2D.DefaultTransform).Should().BeFalse(); |             NarrowPhase.TestCollision(point, pointTransform, circle, Transform2D.DefaultTransform).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -56,7 +56,7 @@ namespace Tests | ||||||
|             var point = new Point(1, 1); |             var point = new Point(1, 1); | ||||||
|             var rectangle = new Rectangle(-2, -2, 2, 2); |             var rectangle = new Rectangle(-2, -2, 2, 2); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue(); |             NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -65,7 +65,7 @@ namespace Tests | ||||||
|             var point = new Point(5, 5); |             var point = new Point(5, 5); | ||||||
|             var rectangle = new Rectangle(-2, -2, 2, 2); |             var rectangle = new Rectangle(-2, -2, 2, 2); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse(); |             NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -79,7 +79,7 @@ namespace Tests | ||||||
|                 new Position2D(3, -2) |                 new Position2D(3, -2) | ||||||
|             )); |             )); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeTrue(); |             NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeTrue(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -93,7 +93,7 @@ namespace Tests | ||||||
|                 new Position2D(3, -2) |                 new Position2D(3, -2) | ||||||
|             )); |             )); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeFalse(); |             NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -102,7 +102,7 @@ namespace Tests | ||||||
|             var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1)); |             var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1)); | ||||||
|             var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1)); |             var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeTrue(); |             NarrowPhase.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeTrue(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -113,7 +113,7 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|             var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2)); |             var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(lineA, transform, lineB, transform).Should().BeTrue(); |             NarrowPhase.TestCollision(lineA, transform, lineB, transform).Should().BeTrue(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -122,7 +122,7 @@ namespace Tests | ||||||
|             var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0)); |             var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0)); | ||||||
|             var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2)); |             var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeFalse(); |             NarrowPhase.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -133,7 +133,7 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|             var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2)); |             var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(lineA, transform, lineB, transform).Should().BeFalse(); |             NarrowPhase.TestCollision(lineA, transform, lineB, transform).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -144,7 +144,7 @@ namespace Tests | ||||||
|             var circleB = new Circle(2); |             var circleB = new Circle(2); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 1)); |             var transformB = new Transform2D(new Vector2(1, 1)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -155,7 +155,7 @@ namespace Tests | ||||||
|             var circleB = new Circle(2); |             var circleB = new Circle(2); | ||||||
|             var transformB = new Transform2D(new Vector2(3, 0), 0f, new Vector2(2, 2)); |             var transformB = new Transform2D(new Vector2(3, 0), 0f, new Vector2(2, 2)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -166,7 +166,7 @@ namespace Tests | ||||||
|             var circleB = new Circle(2); |             var circleB = new Circle(2); | ||||||
|             var transformB = new Transform2D(new Vector2(5, 5)); |             var transformB = new Transform2D(new Vector2(5, 5)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -177,7 +177,7 @@ namespace Tests | ||||||
|             var circleB = new Circle(2); |             var circleB = new Circle(2); | ||||||
|             var transformB = new Transform2D(new Vector2(5, 5), 0, new Vector2(0.2f, 0.2f)); |             var transformB = new Transform2D(new Vector2(5, 5), 0, new Vector2(0.2f, 0.2f)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -197,7 +197,7 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|             var transformB = new Transform2D(new Vector2(0.5f, 0.5f)); |             var transformB = new Transform2D(new Vector2(0.5f, 0.5f)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -217,7 +217,7 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|             var transformB = new Transform2D(new Vector2(3f, 0f), 0f, new Vector2(3f, 3f)); |             var transformB = new Transform2D(new Vector2(3f, 0f), 0f, new Vector2(3f, 3f)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -237,7 +237,7 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|             var transformB = new Transform2D(new Vector2(5, 0)); |             var transformB = new Transform2D(new Vector2(5, 0)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -257,7 +257,7 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|             var transformB = new Transform2D(new Vector2(3f, 0), 0f, new Vector2(0.5f, 0.5f)); |             var transformB = new Transform2D(new Vector2(3f, 0), 0f, new Vector2(0.5f, 0.5f)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -274,7 +274,7 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|             var transformB = Transform2D.DefaultTransform; |             var transformB = Transform2D.DefaultTransform; | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(line, transformA, polygon, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(line, transformA, polygon, transformB).Should().BeTrue(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -291,7 +291,7 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|             var transformB = Transform2D.DefaultTransform; |             var transformB = Transform2D.DefaultTransform; | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(line, transformA, polygon, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(line, transformA, polygon, transformB).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -302,7 +302,7 @@ namespace Tests | ||||||
|             var circle = new Circle(1); |             var circle = new Circle(1); | ||||||
|             var transformB = Transform2D.DefaultTransform; |             var transformB = Transform2D.DefaultTransform; | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(line, transformA, circle, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(line, transformA, circle, transformB).Should().BeTrue(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -313,7 +313,7 @@ namespace Tests | ||||||
|             var circle = new Circle(1); |             var circle = new Circle(1); | ||||||
|             var transformB = Transform2D.DefaultTransform; |             var transformB = Transform2D.DefaultTransform; | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(line, transformA, circle, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(line, transformA, circle, transformB).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -329,7 +329,7 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|             var transformB = Transform2D.DefaultTransform; |             var transformB = Transform2D.DefaultTransform; | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(circle, transformA, square, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(circle, transformA, square, transformB).Should().BeTrue(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -344,7 +344,7 @@ namespace Tests | ||||||
|             )); |             )); | ||||||
|             var squareTransform = Transform2D.DefaultTransform; |             var squareTransform = Transform2D.DefaultTransform; | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(circle, circleTransform, square, squareTransform).Should().BeFalse(); |             NarrowPhase.TestCollision(circle, circleTransform, square, squareTransform).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -356,7 +356,7 @@ namespace Tests | ||||||
|             var rectangleB = new MoonTools.Core.Bonk.Rectangle(0, 0, 16, 16); |             var rectangleB = new MoonTools.Core.Bonk.Rectangle(0, 0, 16, 16); | ||||||
|             var transformB = new Transform2D(new Position2D(16, 240)); |             var transformB = new Transform2D(new Position2D(16, 240)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -368,11 +368,11 @@ namespace Tests | ||||||
|             var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 0)); |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesTouching() |         public void RectanglesTouchingGJK2D() | ||||||
|         { |         { | ||||||
|             var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); | ||||||
|             var transformA = new Transform2D(new Position2D(-1, 0)); |             var transformA = new Transform2D(new Position2D(-1, 0)); | ||||||
|  | @ -380,7 +380,43 @@ namespace Tests | ||||||
|             var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 0)); |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
| 
 | 
 | ||||||
|             GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         [Test] | ||||||
|  |         public void RectanglesOverlappingGJK2D() | ||||||
|  |         { | ||||||
|  |             var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); | ||||||
|  |             var transformA = new Transform2D(new Position2D(0, 0)); | ||||||
|  | 
 | ||||||
|  |             var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); | ||||||
|  |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
|  | 
 | ||||||
|  |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         [Test] | ||||||
|  |         public void RectanglesTouchingOverlap() | ||||||
|  |         { | ||||||
|  |             var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); | ||||||
|  |             var transformA = new Transform2D(new Position2D(-1, 0)); | ||||||
|  | 
 | ||||||
|  |             var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); | ||||||
|  |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
|  | 
 | ||||||
|  |             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         [Test] | ||||||
|  |         public void RectanglesOverlappingOverlap() | ||||||
|  |         { | ||||||
|  |             var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); | ||||||
|  |             var transformA = new Transform2D(new Position2D(0, 0)); | ||||||
|  | 
 | ||||||
|  |             var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); | ||||||
|  |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
|  | 
 | ||||||
|  |             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
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		Reference in New Issue