diff --git a/Bonk/AABB.cs b/Bonk/AABB.cs
index 8075275..c3ca0f9 100644
--- a/Bonk/AABB.cs
+++ b/Bonk/AABB.cs
@@ -16,6 +16,11 @@ namespace MoonTools.Core.Bonk
public float Width { get { return Max.X - Min.X; } }
public float Height { get { return Max.Y - Min.Y; } }
+ public float Right { get { return Max.X; } }
+ public float Left { get { return Min.X; } }
+ public float Top { get { return Min.Y; } }
+ public float Bottom { get { return Max.Y; } }
+
public AABB(float minX, float minY, float maxX, float maxY)
{
Min = new Vector2(minX, minY);
diff --git a/Bonk/Bonk.csproj b/Bonk/Bonk.csproj
index b86235d..256fad3 100644
--- a/Bonk/Bonk.csproj
+++ b/Bonk/Bonk.csproj
@@ -13,6 +13,7 @@
MoonTools.Core.Bonk
LGPL-3.0-only
https://github.com/MoonsideGames/MoonTools.Core.Bonk
+ true
diff --git a/Bonk/NarrowPhase/EPA2D.cs b/Bonk/NarrowPhase/EPA2D.cs
deleted file mode 100644
index 5860d2f..0000000
--- a/Bonk/NarrowPhase/EPA2D.cs
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
- * Implementation of the Expanding Polytope Algorithm
- * as based on the following blog post:
- * https://blog.hamaluik.ca/posts/building-a-collision-engine-part-2-2d-penetration-vectors/
- */
-
-using MoonTools.Core.Structs;
-using System;
-using System.Collections.Immutable;
-using System.Linq;
-using System.Numerics;
-
-namespace MoonTools.Core.Bonk
-{
- internal enum PolygonWinding
- {
- Clockwise,
- CounterClockwise
- }
-
- public static class EPA2D
- {
- ///
- /// Returns a minimum separating vector in the direction from A to B.
- ///
- /// A simplex returned by the GJK algorithm.
- public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex2D simplex)
- {
- if (shapeA == null) { throw new ArgumentNullException(nameof(shapeA)); }
- if (shapeB == null) { throw new ArgumentNullException(nameof(shapeB)); }
-
- var simplexVertices = simplex.Vertices.Select(vertex => vertex.ToVector2()).ToImmutableArray();
-
- var e0 = (simplexVertices[1].X - simplexVertices[0].X) * (simplexVertices[1].Y + simplexVertices[0].Y);
- var e1 = (simplexVertices[2].X - simplexVertices[1].X) * (simplexVertices[2].Y + simplexVertices[1].Y);
- var e2 = (simplexVertices[0].X - simplexVertices[2].X) * (simplexVertices[0].Y + simplexVertices[2].Y);
- var winding = e0 + e1 + e2 >= 0 ? PolygonWinding.Clockwise : PolygonWinding.CounterClockwise;
-
- Vector2 intersection = default;
-
- for (int i = 0; i < 32; i++)
- {
- var edge = FindClosestEdge(winding, simplexVertices);
- var support = CalculateSupport(shapeA, Transform2DA, shapeB, Transform2DB, edge.normal);
- var distance = Vector2.Dot(support, edge.normal);
-
- intersection = edge.normal;
- intersection *= distance;
-
- if (Math.Abs(distance - edge.distance) <= float.Epsilon)
- {
- return intersection;
- }
- else
- {
- simplexVertices = simplexVertices.Insert(edge.index, support);
- }
- }
-
- return intersection;
- }
-
- private static Edge FindClosestEdge(PolygonWinding winding, ImmutableArray simplexVertices)
- {
- var closestDistance = float.PositiveInfinity;
- var closestNormal = Vector2.Zero;
- var closestIndex = 0;
-
- for (int i = 0; i < simplexVertices.Length; i++)
- {
- var j = i + 1;
- if (j >= simplexVertices.Length) { j = 0; }
- Vector2 edge = simplexVertices[j] - simplexVertices[i];
-
- Vector2 norm;
- if (winding == PolygonWinding.Clockwise)
- {
- norm = Vector2.Normalize(new Vector2(edge.Y, -edge.X));
- }
- else
- {
- norm = Vector2.Normalize(new Vector2(-edge.Y, edge.X));
- }
-
- var dist = Vector2.Dot(norm, simplexVertices[i]);
-
- if (dist < closestDistance)
- {
- closestDistance = dist;
- closestNormal = norm;
- closestIndex = j;
- }
- }
-
- return new Edge(closestDistance, closestNormal, closestIndex);
- }
-
- private static Vector2 CalculateSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Vector2 direction)
- {
- return shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB);
- }
- }
-}
diff --git a/Bonk/NarrowPhase/GJK2D.cs b/Bonk/NarrowPhase/GJK2D.cs
deleted file mode 100644
index e6736b0..0000000
--- a/Bonk/NarrowPhase/GJK2D.cs
+++ /dev/null
@@ -1,145 +0,0 @@
-using MoonTools.Core.Structs;
-using MoonTools.Core.Bonk.Extensions;
-using System.Numerics;
-
-namespace MoonTools.Core.Bonk
-{
- public static class GJK2D
- {
- ///
- /// Tests if the two shape-transform pairs are overlapping.
- ///
- public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
- {
- return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1;
- }
-
- ///
- /// Tests if the two shape-transform pairs are overlapping, and returns a simplex that can be used by the EPA algorithm to determine a miminum separating vector.
- ///
- public static (bool, Simplex2D) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
- {
- var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);
- var c = minkowskiDifference.Support(Vector2.UnitX);
- var b = minkowskiDifference.Support(-Vector2.UnitX);
- return Check(minkowskiDifference, c, b);
- }
-
- private static (bool, Simplex2D) Check(MinkowskiDifference minkowskiDifference, Vector2 c, Vector2 b)
- {
- var cb = c - b;
- var c0 = -c;
- var d = Direction(cb, c0);
- return DoSimplex(minkowskiDifference, new Simplex2D(b, c), d);
- }
-
- private static (bool, Simplex2D) DoSimplex(MinkowskiDifference minkowskiDifference, Simplex2D simplex, Vector2 direction)
- {
- var a = minkowskiDifference.Support(direction);
- var notPastOrigin = Vector2.Dot(a, direction) < 0;
- var (intersects, newSimplex, newDirection) = EnclosesOrigin(a, simplex);
-
- if (notPastOrigin)
- {
- return (false, default(Simplex2D));
- }
- else if (intersects)
- {
- return (true, new Simplex2D(simplex.A, simplex.B.Value, a));
- }
- else
- {
- return DoSimplex(minkowskiDifference, newSimplex, newDirection);
- }
- }
-
- private static (bool, Simplex2D, Vector2) EnclosesOrigin(Vector2 a, Simplex2D simplex)
- {
- if (simplex.ZeroSimplex)
- {
- return HandleZeroSimplex(a, simplex.A);
- }
- else if (simplex.OneSimplex)
- {
- return HandleOneSimplex(a, simplex.A, simplex.B.Value);
- }
- else
- {
- return (false, simplex, Vector2.Zero);
- }
- }
-
- private static (bool, Simplex2D, Vector2) HandleZeroSimplex(Vector2 a, Vector2 b)
- {
- var ab = b - a;
- var a0 = -a;
- var (newSimplex, newDirection) = SameDirection(ab, a0) ? (new Simplex2D(a, b), Perpendicular(ab, a0)) : (new Simplex2D(a), a0);
- return (false, newSimplex, newDirection);
- }
-
- private static (bool, Simplex2D, Vector2) HandleOneSimplex(Vector2 a, Vector2 b, Vector2 c)
- {
- var a0 = -a;
- var ab = b - a;
- var ac = c - a;
- var abp = Perpendicular(ab, -ac);
- var acp = Perpendicular(ac, -ab);
-
- if (SameDirection(abp, a0))
- {
- if (SameDirection(ab, a0))
- {
- return (false, new Simplex2D(a, b), abp);
- }
- else
- {
- return (false, new Simplex2D(a), a0);
- }
- }
- else if (SameDirection(acp, a0))
- {
- if (SameDirection(ac, a0))
- {
- return (false, new Simplex2D(a, c), acp);
- }
- else
- {
- return (false, new Simplex2D(a), a0);
- }
- }
- else
- {
- return (true, new Simplex2D(b, c), a0);
- }
- }
-
- private static Vector2 TripleProduct(Vector2 a, Vector2 b, Vector2 c)
- {
- var A = new Vector3(a.X, a.Y, 0);
- var B = new Vector3(b.X, b.Y, 0);
- var C = new Vector3(c.X, c.Y, 0);
-
- var first = Vector3.Cross(A, B);
- var second = Vector3.Cross(first, C);
-
- return new Vector2(second.X, second.Y);
- }
-
- private static Vector2 Direction(Vector2 a, Vector2 b)
- {
- var d = TripleProduct(a, b, a);
- var collinear = d == Vector2.Zero;
- return collinear ? new Vector2(a.Y, -a.X) : d;
- }
-
- private static bool SameDirection(Vector2 a, Vector2 b)
- {
- return Vector2.Dot(a, b) > 0;
- }
-
- private static Vector2 Perpendicular(Vector2 a, Vector2 b)
- {
- return TripleProduct(a, b, a);
- }
- }
-}
diff --git a/Bonk/NarrowPhase/NarrowPhase.cs b/Bonk/NarrowPhase/NarrowPhase.cs
new file mode 100644
index 0000000..7cb65ca
--- /dev/null
+++ b/Bonk/NarrowPhase/NarrowPhase.cs
@@ -0,0 +1,300 @@
+using MoonTools.Core.Structs;
+using System.Numerics;
+using System.Collections.Generic;
+
+namespace MoonTools.Core.Bonk
+{
+ internal unsafe struct SimplexVertexBuffer
+ {
+ private const int Size = 35;
+
+ public int Length { get; private set; }
+
+ public SimplexVertexBuffer(IEnumerable positions)
+ {
+ var i = 0;
+ foreach (var position in positions)
+ {
+ if (i == Size) { break; }
+ var vertex = position.ToVector2();
+ _simplexXBuffer[i] = vertex.X;
+ _simplexYBuffer[i] = vertex.Y;
+ i++;
+ }
+ Length = i;
+ }
+
+ public Vector2 this[int key]
+ {
+ get => new Vector2(_simplexXBuffer[key], _simplexYBuffer[key]);
+ private set
+ {
+ _simplexXBuffer[key] = value.X;
+ _simplexYBuffer[key] = value.Y;
+ }
+ }
+
+ public void Insert(int index, Vector2 value)
+ {
+ for (var i = Length; i > index; i--)
+ {
+ this[i] = this[i - 1];
+ }
+ this[index] = value;
+ Length++;
+ }
+
+ private fixed float _simplexXBuffer[Size];
+ private fixed float _simplexYBuffer[Size];
+ }
+
+ public static class NarrowPhase
+ {
+ private enum PolygonWinding
+ {
+ Clockwise,
+ CounterClockwise
+ }
+
+ ///
+ /// Tests if the two shape-transform pairs are overlapping.
+ ///
+ public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
+ {
+ if (shapeA is Rectangle rectangleA && shapeB is Rectangle rectangleB && transformA.Rotation == 0 && transformB.Rotation == 0)
+ {
+ return TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB);
+ }
+ return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1;
+ }
+
+ ///
+ /// Fast path for overlapping rectangles. If the transforms have non-zero rotation this will be inaccurate.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static bool TestRectangleOverlap(Rectangle rectangleA, Transform2D transformA, Rectangle rectangleB, Transform2D transformB)
+ {
+ var firstAABB = rectangleA.TransformedAABB(transformA);
+ var secondAABB = rectangleB.TransformedAABB(transformB);
+
+ return firstAABB.Left <= secondAABB.Right && firstAABB.Right >= secondAABB.Left && firstAABB.Top <= secondAABB.Bottom && firstAABB.Bottom >= secondAABB.Top;
+ }
+
+ ///
+ /// Tests if the two shape-transform pairs are overlapping, and returns a simplex that can be used by the EPA algorithm to determine a miminum separating vector.
+ ///
+ public static (bool, Simplex2D) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
+ {
+ var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);
+ var c = minkowskiDifference.Support(Vector2.UnitX);
+ var b = minkowskiDifference.Support(-Vector2.UnitX);
+ return Check(minkowskiDifference, c, b);
+ }
+
+ ///
+ /// Returns a minimum separating vector in the direction from A to B.
+ ///
+ /// A simplex returned by the GJK algorithm.
+ public unsafe static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex2D simplex)
+ {
+ if (shapeA == null) { throw new System.ArgumentNullException(nameof(shapeA)); }
+ if (shapeB == null) { throw new System.ArgumentNullException(nameof(shapeB)); }
+ if (!simplex.TwoSimplex) { throw new System.ArgumentException("Simplex must be a 2-Simplex.", nameof(simplex)); }
+
+ var a = simplex.A;
+ var b = simplex.B.Value;
+ var c = simplex.C.Value;
+
+ var e0 = (b.X - a.X) * (b.Y + a.Y);
+ var e1 = (c.X - b.X) * (c.Y + b.Y);
+ var e2 = (a.X - c.X) * (a.Y + c.Y);
+ var winding = e0 + e1 + e2 >= 0 ? PolygonWinding.Clockwise : PolygonWinding.CounterClockwise;
+
+ var simplexVertices = new SimplexVertexBuffer(simplex.Vertices);
+
+ Vector2 intersection = default;
+
+ for (var i = 0; i < 32; i++)
+ {
+ var edge = FindClosestEdge(winding, simplexVertices);
+ var support = CalculateSupport(shapeA, Transform2DA, shapeB, Transform2DB, edge.normal);
+ var distance = Vector2.Dot(support, edge.normal);
+
+ intersection = edge.normal;
+ intersection *= distance;
+
+ if (System.Math.Abs(distance - edge.distance) <= float.Epsilon)
+ {
+ return intersection;
+ }
+ else
+ {
+ simplexVertices.Insert(edge.index, support);
+ }
+ }
+
+ return intersection;
+ }
+
+ private static Edge FindClosestEdge(PolygonWinding winding, SimplexVertexBuffer simplexVertices)
+ {
+ var closestDistance = float.PositiveInfinity;
+ var closestNormal = Vector2.Zero;
+ var closestIndex = 0;
+
+ for (var i = 0; i < simplexVertices.Length; i++)
+ {
+ var j = i + 1;
+ if (j >= simplexVertices.Length) { j = 0; }
+ var edge = simplexVertices[j] - simplexVertices[i];
+
+ Vector2 norm;
+ if (winding == PolygonWinding.Clockwise)
+ {
+ norm = Vector2.Normalize(new Vector2(edge.Y, -edge.X));
+ }
+ else
+ {
+ norm = Vector2.Normalize(new Vector2(-edge.Y, edge.X));
+ }
+
+ var dist = Vector2.Dot(norm, simplexVertices[i]);
+
+ if (dist < closestDistance)
+ {
+ closestDistance = dist;
+ closestNormal = norm;
+ closestIndex = j;
+ }
+ }
+
+ return new Edge(closestDistance, closestNormal, closestIndex);
+ }
+
+ private static Vector2 CalculateSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Vector2 direction)
+ {
+ return shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB);
+ }
+
+ private static (bool, Simplex2D) Check(MinkowskiDifference minkowskiDifference, Vector2 c, Vector2 b)
+ {
+ var cb = c - b;
+ var c0 = -c;
+ var d = Direction(cb, c0);
+ return DoSimplex(minkowskiDifference, new Simplex2D(b, c), d);
+ }
+
+ private static (bool, Simplex2D) DoSimplex(MinkowskiDifference minkowskiDifference, Simplex2D simplex, Vector2 direction)
+ {
+ var a = minkowskiDifference.Support(direction);
+ var notPastOrigin = Vector2.Dot(a, direction) < 0;
+ var (intersects, newSimplex, newDirection) = EnclosesOrigin(a, simplex);
+
+ if (notPastOrigin)
+ {
+ return (false, default(Simplex2D));
+ }
+ else if (intersects)
+ {
+ return (true, new Simplex2D(simplex.A, simplex.B.Value, a));
+ }
+ else
+ {
+ return DoSimplex(minkowskiDifference, newSimplex, newDirection);
+ }
+ }
+
+ private static (bool, Simplex2D, Vector2) EnclosesOrigin(Vector2 a, Simplex2D simplex)
+ {
+ if (simplex.ZeroSimplex)
+ {
+ return HandleZeroSimplex(a, simplex.A);
+ }
+ else if (simplex.OneSimplex)
+ {
+ return HandleOneSimplex(a, simplex.A, simplex.B.Value);
+ }
+ else
+ {
+ return (false, simplex, Vector2.Zero);
+ }
+ }
+
+ private static (bool, Simplex2D, Vector2) HandleZeroSimplex(Vector2 a, Vector2 b)
+ {
+ var ab = b - a;
+ var a0 = -a;
+ var (newSimplex, newDirection) = SameDirection(ab, a0) ? (new Simplex2D(a, b), Perpendicular(ab, a0)) : (new Simplex2D(a), a0);
+ return (false, newSimplex, newDirection);
+ }
+
+ private static (bool, Simplex2D, Vector2) HandleOneSimplex(Vector2 a, Vector2 b, Vector2 c)
+ {
+ var a0 = -a;
+ var ab = b - a;
+ var ac = c - a;
+ var abp = Perpendicular(ab, -ac);
+ var acp = Perpendicular(ac, -ab);
+
+ if (SameDirection(abp, a0))
+ {
+ if (SameDirection(ab, a0))
+ {
+ return (false, new Simplex2D(a, b), abp);
+ }
+ else
+ {
+ return (false, new Simplex2D(a), a0);
+ }
+ }
+ else if (SameDirection(acp, a0))
+ {
+ if (SameDirection(ac, a0))
+ {
+ return (false, new Simplex2D(a, c), acp);
+ }
+ else
+ {
+ return (false, new Simplex2D(a), a0);
+ }
+ }
+ else
+ {
+ return (true, new Simplex2D(b, c), a0);
+ }
+ }
+
+ private static Vector2 TripleProduct(Vector2 a, Vector2 b, Vector2 c)
+ {
+ var A = new Vector3(a.X, a.Y, 0);
+ var B = new Vector3(b.X, b.Y, 0);
+ var C = new Vector3(c.X, c.Y, 0);
+
+ var first = Vector3.Cross(A, B);
+ var second = Vector3.Cross(first, C);
+
+ return new Vector2(second.X, second.Y);
+ }
+
+ private static Vector2 Direction(Vector2 a, Vector2 b)
+ {
+ var d = TripleProduct(a, b, a);
+ var collinear = d == Vector2.Zero;
+ return collinear ? new Vector2(a.Y, -a.X) : d;
+ }
+
+ private static bool SameDirection(Vector2 a, Vector2 b)
+ {
+ return Vector2.Dot(a, b) > 0;
+ }
+
+ private static Vector2 Perpendicular(Vector2 a, Vector2 b)
+ {
+ return TripleProduct(a, b, a);
+ }
+ }
+}
diff --git a/Test/EPA2DTest.cs b/Test/EPA2DTest.cs
index 468b057..6ffc348 100644
--- a/Test/EPA2DTest.cs
+++ b/Test/EPA2DTest.cs
@@ -18,18 +18,18 @@ namespace Tests
var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
var transformB = new Transform2D(new Vector2(1.5f, 0));
- var (result, simplex) = GJK2D.FindCollisionSimplex(squareA, transformA, squareB, transformB);
+ var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
result.Should().BeTrue();
- var intersection = EPA2D.Intersect(squareA, transformA, squareB, transformB, simplex);
+ var intersection = NarrowPhase.Intersect(squareA, transformA, squareB, transformB, simplex);
intersection.X.Should().Be(1f);
intersection.Y.Should().Be(0);
var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
- GJK2D.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse();
+ NarrowPhase.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse();
}
[Test]
@@ -40,11 +40,11 @@ namespace Tests
var circleB = new Circle(1);
var transformB = new Transform2D(new Vector2(1, 1));
- var (result, simplex) = GJK2D.FindCollisionSimplex(circleA, transformA, circleB, transformB);
+ var (result, simplex) = NarrowPhase.FindCollisionSimplex(circleA, transformA, circleB, transformB);
result.Should().BeTrue();
- var intersection = EPA2D.Intersect(circleA, transformA, circleB, transformB, simplex);
+ var intersection = NarrowPhase.Intersect(circleA, transformA, circleB, transformB, simplex);
var ix = (circleA.Radius * (float)Math.Cos(Math.PI / 4)) - ((circleB.Radius * (float)Math.Cos(5 * Math.PI / 4)) + transformB.Position.X);
var iy = (circleA.Radius * (float)Math.Sin(Math.PI / 4)) - ((circleB.Radius * (float)Math.Sin(5 * Math.PI / 4)) + transformB.Position.Y);
@@ -54,7 +54,7 @@ namespace Tests
var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
- GJK2D.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse();
+ NarrowPhase.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse();
}
[Test]
@@ -65,15 +65,15 @@ namespace Tests
var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
var transformB = Transform2D.DefaultTransform;
- var (result, simplex) = GJK2D.FindCollisionSimplex(line, transformA, square, transformB);
+ var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
result.Should().BeTrue();
- var intersection = EPA2D.Intersect(line, transformA, square, transformB, simplex);
+ var intersection = NarrowPhase.Intersect(line, transformA, square, transformB, simplex);
var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
- GJK2D.TestCollision(line, movedTransform, square, transformB).Should().BeFalse();
+ NarrowPhase.TestCollision(line, movedTransform, square, transformB).Should().BeFalse();
}
}
}
diff --git a/Test/GJK2DTest.cs b/Test/GJK2DTest.cs
index a962495..ef83851 100644
--- a/Test/GJK2DTest.cs
+++ b/Test/GJK2DTest.cs
@@ -16,7 +16,7 @@ namespace Tests
var pointTransform = new Transform2D(new Position2D(4, 4));
var line = new Line(new Position2D(-2, -2), new Position2D(2, 2));
- GJK2D.TestCollision(point, pointTransform, line, Transform2D.DefaultTransform).Should().BeTrue();
+ NarrowPhase.TestCollision(point, pointTransform, line, Transform2D.DefaultTransform).Should().BeTrue();
}
[Test]
@@ -25,7 +25,7 @@ namespace Tests
var point = new Point(1, 1);
var line = new Line(new Position2D(-3, -2), new Position2D(-9, -5));
- GJK2D.TestCollision(point, Transform2D.DefaultTransform, line, Transform2D.DefaultTransform).Should().BeFalse();
+ NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, line, Transform2D.DefaultTransform).Should().BeFalse();
}
[Test]
@@ -37,7 +37,7 @@ namespace Tests
var pointTransform = new Transform2D(new Position2D(1, 1));
var circleTransform = new Transform2D(new Position2D(-1, 0));
- GJK2D.TestCollision(point, pointTransform, circle, circleTransform).Should().BeTrue();
+ NarrowPhase.TestCollision(point, pointTransform, circle, circleTransform).Should().BeTrue();
}
[Test]
@@ -47,7 +47,7 @@ namespace Tests
var pointTransform = new Transform2D(new Position2D(3, 0));
var circle = new Circle(1);
- GJK2D.TestCollision(point, pointTransform, circle, Transform2D.DefaultTransform).Should().BeFalse();
+ NarrowPhase.TestCollision(point, pointTransform, circle, Transform2D.DefaultTransform).Should().BeFalse();
}
[Test]
@@ -56,7 +56,7 @@ namespace Tests
var point = new Point(1, 1);
var rectangle = new Rectangle(-2, -2, 2, 2);
- GJK2D.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
+ NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
}
[Test]
@@ -65,7 +65,7 @@ namespace Tests
var point = new Point(5, 5);
var rectangle = new Rectangle(-2, -2, 2, 2);
- GJK2D.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
+ NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
}
[Test]
@@ -79,7 +79,7 @@ namespace Tests
new Position2D(3, -2)
));
- GJK2D.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeTrue();
+ NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeTrue();
}
[Test]
@@ -93,7 +93,7 @@ namespace Tests
new Position2D(3, -2)
));
- GJK2D.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeFalse();
+ NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeFalse();
}
[Test]
@@ -102,7 +102,7 @@ namespace Tests
var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1));
var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1));
- GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeTrue();
+ NarrowPhase.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeTrue();
}
[Test]
@@ -113,7 +113,7 @@ namespace Tests
var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2));
- GJK2D.TestCollision(lineA, transform, lineB, transform).Should().BeTrue();
+ NarrowPhase.TestCollision(lineA, transform, lineB, transform).Should().BeTrue();
}
[Test]
@@ -122,7 +122,7 @@ namespace Tests
var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0));
var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2));
- GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeFalse();
+ NarrowPhase.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeFalse();
}
[Test]
@@ -133,7 +133,7 @@ namespace Tests
var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2));
- GJK2D.TestCollision(lineA, transform, lineB, transform).Should().BeFalse();
+ NarrowPhase.TestCollision(lineA, transform, lineB, transform).Should().BeFalse();
}
[Test]
@@ -144,7 +144,7 @@ namespace Tests
var circleB = new Circle(2);
var transformB = new Transform2D(new Vector2(1, 1));
- GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue();
+ NarrowPhase.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue();
}
[Test]
@@ -155,7 +155,7 @@ namespace Tests
var circleB = new Circle(2);
var transformB = new Transform2D(new Vector2(3, 0), 0f, new Vector2(2, 2));
- GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue();
+ NarrowPhase.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue();
}
[Test]
@@ -166,7 +166,7 @@ namespace Tests
var circleB = new Circle(2);
var transformB = new Transform2D(new Vector2(5, 5));
- GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse();
+ NarrowPhase.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse();
}
[Test]
@@ -177,7 +177,7 @@ namespace Tests
var circleB = new Circle(2);
var transformB = new Transform2D(new Vector2(5, 5), 0, new Vector2(0.2f, 0.2f));
- GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse();
+ NarrowPhase.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse();
}
[Test]
@@ -197,7 +197,7 @@ namespace Tests
var transformB = new Transform2D(new Vector2(0.5f, 0.5f));
- GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue();
+ NarrowPhase.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue();
}
[Test]
@@ -217,7 +217,7 @@ namespace Tests
var transformB = new Transform2D(new Vector2(3f, 0f), 0f, new Vector2(3f, 3f));
- GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue();
+ NarrowPhase.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue();
}
[Test]
@@ -237,7 +237,7 @@ namespace Tests
var transformB = new Transform2D(new Vector2(5, 0));
- GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse();
+ NarrowPhase.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse();
}
[Test]
@@ -257,7 +257,7 @@ namespace Tests
var transformB = new Transform2D(new Vector2(3f, 0), 0f, new Vector2(0.5f, 0.5f));
- GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse();
+ NarrowPhase.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse();
}
[Test]
@@ -274,7 +274,7 @@ namespace Tests
var transformB = Transform2D.DefaultTransform;
- GJK2D.TestCollision(line, transformA, polygon, transformB).Should().BeTrue();
+ NarrowPhase.TestCollision(line, transformA, polygon, transformB).Should().BeTrue();
}
[Test]
@@ -291,7 +291,7 @@ namespace Tests
var transformB = Transform2D.DefaultTransform;
- GJK2D.TestCollision(line, transformA, polygon, transformB).Should().BeFalse();
+ NarrowPhase.TestCollision(line, transformA, polygon, transformB).Should().BeFalse();
}
[Test]
@@ -302,7 +302,7 @@ namespace Tests
var circle = new Circle(1);
var transformB = Transform2D.DefaultTransform;
- GJK2D.TestCollision(line, transformA, circle, transformB).Should().BeTrue();
+ NarrowPhase.TestCollision(line, transformA, circle, transformB).Should().BeTrue();
}
[Test]
@@ -313,7 +313,7 @@ namespace Tests
var circle = new Circle(1);
var transformB = Transform2D.DefaultTransform;
- GJK2D.TestCollision(line, transformA, circle, transformB).Should().BeFalse();
+ NarrowPhase.TestCollision(line, transformA, circle, transformB).Should().BeFalse();
}
[Test]
@@ -329,7 +329,7 @@ namespace Tests
var transformB = Transform2D.DefaultTransform;
- GJK2D.TestCollision(circle, transformA, square, transformB).Should().BeTrue();
+ NarrowPhase.TestCollision(circle, transformA, square, transformB).Should().BeTrue();
}
[Test]
@@ -344,7 +344,7 @@ namespace Tests
));
var squareTransform = Transform2D.DefaultTransform;
- GJK2D.TestCollision(circle, circleTransform, square, squareTransform).Should().BeFalse();
+ NarrowPhase.TestCollision(circle, circleTransform, square, squareTransform).Should().BeFalse();
}
[Test]
@@ -356,7 +356,7 @@ namespace Tests
var rectangleB = new MoonTools.Core.Bonk.Rectangle(0, 0, 16, 16);
var transformB = new Transform2D(new Position2D(16, 240));
- GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
+ NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
}
[Test]
@@ -368,11 +368,11 @@ namespace Tests
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
var transformB = new Transform2D(new Vector2(1, 0));
- GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
+ NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
}
[Test]
- public void RectanglesTouching()
+ public void RectanglesTouchingGJK2D()
{
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
var transformA = new Transform2D(new Position2D(-1, 0));
@@ -380,7 +380,43 @@ namespace Tests
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
var transformB = new Transform2D(new Vector2(1, 0));
- GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
+ NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
+ }
+
+ [Test]
+ public void RectanglesOverlappingGJK2D()
+ {
+ var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
+ var transformA = new Transform2D(new Position2D(0, 0));
+
+ var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
+ var transformB = new Transform2D(new Vector2(1, 0));
+
+ NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
+ }
+
+ [Test]
+ public void RectanglesTouchingOverlap()
+ {
+ var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
+ var transformA = new Transform2D(new Position2D(-1, 0));
+
+ var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
+ var transformB = new Transform2D(new Vector2(1, 0));
+
+ NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
+ }
+
+ [Test]
+ public void RectanglesOverlappingOverlap()
+ {
+ var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
+ var transformA = new Transform2D(new Position2D(0, 0));
+
+ var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
+ var transformB = new Transform2D(new Vector2(1, 0));
+
+ NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
}
}
}