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Cameras
|
implement different kinds of billboarding
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2020-12-04 18:51:59 -08:00 |
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EffectInterfaces
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more shadow decoupling + change world instance to position instance
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2020-12-08 02:49:18 -08:00 |
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Effects
|
point light sphere optimization
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2020-12-09 16:10:53 -08:00 |
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Enums
|
implement different kinds of billboarding
|
2020-12-04 18:51:59 -08:00 |
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Geometry
|
offset texture rendering
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2020-12-08 22:20:54 -08:00 |
|
Lights
|
point light sphere optimization
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2020-12-09 16:10:53 -08:00 |
|
Loaders
|
more toon effect + remove material from MeshPart
|
2020-10-01 22:26:40 -07:00 |
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Models
|
point light sphere optimization
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2020-12-09 16:10:53 -08:00 |
|
Utils
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add quaternion utility function
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2020-12-08 17:20:10 -08:00 |
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Vertices
|
offset texture rendering
|
2020-12-08 22:20:54 -08:00 |
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.gitattributes
|
Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
|
2020-10-01 19:46:25 +00:00 |
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.gitignore
|
initial commit
|
2020-08-04 02:32:02 -07:00 |
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DirectionalShadowMapData.cs
|
refactor directional shadow data
|
2020-12-08 03:07:41 -08:00 |
|
Kav.Core.csproj
|
point light sphere optimization
|
2020-12-09 16:10:53 -08:00 |
|
Kav.Core.sln
|
remove anycpu and x86
|
2020-11-22 16:51:22 -08:00 |
|
Kav.Framework.csproj
|
point light sphere optimization
|
2020-12-09 16:10:53 -08:00 |
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Kav.Framework.sln
|
remove anycpu and x86
|
2020-11-22 16:51:22 -08:00 |
|
README.md
|
check off frustum culling
|
2020-10-19 18:24:02 -07:00 |
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Renderer.cs
|
point light sphere optimization
|
2020-12-09 16:10:53 -08:00 |
|
Resources.cs
|
point light sphere optimization
|
2020-12-09 16:10:53 -08:00 |
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VertexDeclarations.cs
|
offset texture rendering
|
2020-12-08 22:20:54 -08:00 |