using Microsoft.Xna.Framework.Graphics;

namespace Kav
{
    public static class VertexDeclarations
    {
        public static VertexDeclaration GBufferInstanceDeclaration = new VertexDeclaration
        (
            new VertexElement(0,   VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 2),
            new VertexElement(16,  VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 3),
            new VertexElement(32,  VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 4),
            new VertexElement(48,  VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 5)
        );
    }
}