|  cosmonaut | 7d05840277 | fix intensity array for point lights | 2020-08-22 18:00:04 -07:00 | 
				
					
						|  cosmonaut | ffcb3326e8 | deferred pbr shading | 2020-08-22 17:52:44 -07:00 | 
				
					
						|  cosmonaut | be611687a8 | rendering g-buffer | 2020-08-22 02:01:41 -07:00 | 
				
					
						|  Evan Hemsley | f972392544 | renormalize world normal in pixel shader | 2020-08-16 11:48:51 -07:00 | 
				
					
						|  cosmonaut | 393b8bcb03 | supporting directional lights | 2020-08-07 01:12:46 -07:00 | 
				
					
						|  cosmonaut | 86cc23b0ad | start on depth rendering | 2020-08-06 17:58:50 -07:00 | 
				
					
						|  cosmonaut | 55b1555df2 | prevent point lights from overflowing shader | 2020-08-06 01:12:15 -07:00 | 
				
					
						|  Evan Hemsley | 2419a89d32 | fix intensity calculation | 2020-08-05 15:09:48 -07:00 | 
				
					
						|  Evan Hemsley | f0f09115f5 | basic rendering structure | 2020-08-05 12:15:22 -07:00 | 
				
					
						|  Evan Hemsley | fecc7e6c05 | add pbr effect | 2020-08-04 20:50:44 -07:00 |