|  cosmonaut | 46f2cad81a | optimize mesh sprite index buffer | 2020-12-06 19:01:23 -08:00 | 
				
					
						|  cosmonaut | ca6c91446e | new mesh sprite and diffuse lit sprite system | 2020-12-06 18:52:14 -08:00 | 
				
					
						|  cosmonaut | ae445d94d3 | implement different kinds of billboarding | 2020-12-04 18:51:59 -08:00 | 
				
					
						|  cosmonaut | acaafdcdcd | batched billboard implementation | 2020-12-04 15:39:29 -08:00 | 
				
					
						|  cosmonaut | 8fa22260d2 | frustum culling | 2020-10-19 18:22:54 -07:00 | 
				
					
						|  cosmonaut | 1f10698811 | more toon shader control + dithered shading | 2020-10-05 15:45:10 -07:00 | 
				
					
						|  cosmonaut | 2fb20747e4 | more toon effect + remove material from MeshPart | 2020-10-01 22:26:40 -07:00 | 
				
					
						|  cosmonaut | 393b8bcb03 | supporting directional lights | 2020-08-07 01:12:46 -07:00 | 
				
					
						|  Evan Hemsley | f0f09115f5 | basic rendering structure | 2020-08-05 12:15:22 -07:00 | 
				
					
						|  cosmonaut | ae607cc4cb | some organization | 2020-08-04 02:35:51 -07:00 |