|  cosmonaut | 4095b7eda5 | Deferred Shading Path (#1) add directional light + rename GBufferEffect for clarity
fix texture leak
fix intensity array for point lights
deferred pbr shading
rendering g-buffer
add a core and framework csproj
Reviewed-on: #1 | 2020-08-27 18:14:17 +00:00 | 
				
					
						|  Evan Hemsley | f972392544 | renormalize world normal in pixel shader | 2020-08-16 11:48:51 -07:00 | 
				
					
						|  cosmonaut | 393b8bcb03 | supporting directional lights | 2020-08-07 01:12:46 -07:00 | 
				
					
						|  cosmonaut | 86cc23b0ad | start on depth rendering | 2020-08-06 17:58:50 -07:00 | 
				
					
						|  cosmonaut | 2d1a50e1c4 | package stuff | 2020-08-06 15:28:50 -07:00 | 
				
					
						|  cosmonaut | 55b1555df2 | prevent point lights from overflowing shader | 2020-08-06 01:12:15 -07:00 | 
				
					
						|  cosmonaut | d156fbc39a | top level cleanup | 2020-08-06 00:13:39 -07:00 | 
				
					
						|  cosmonaut | da52273dd0 | add dependency on smuggler | 2020-08-06 00:10:23 -07:00 | 
				
					
						|  cosmonaut | 4c41506204 | camera tweak + fix capitalization | 2020-08-05 23:58:18 -07:00 | 
				
					
						|  Evan Hemsley | 2419a89d32 | fix intensity calculation | 2020-08-05 15:09:48 -07:00 | 
				
					
						|  Evan Hemsley | f0f09115f5 | basic rendering structure | 2020-08-05 12:15:22 -07:00 | 
				
					
						|  Evan Hemsley | 7857679666 | rename Scene to Renderer | 2020-08-04 21:11:40 -07:00 | 
				
					
						|  Evan Hemsley | fecc7e6c05 | add pbr effect | 2020-08-04 20:50:44 -07:00 | 
				
					
						|  cosmonaut | ae607cc4cb | some organization | 2020-08-04 02:35:51 -07:00 | 
				
					
						|  cosmonaut | 1f1854aa0e | initial commit | 2020-08-04 02:32:02 -07:00 |