|  cosmonaut | 19a61985ca | support dithered shadow toggle | 2020-10-15 18:19:43 -07:00 | 
				
					
						|  cosmonaut | 1f10698811 | more toon shader control + dithered shading | 2020-10-05 15:45:10 -07:00 | 
				
					
						|  cosmonaut | a914c586b2 | experiment with color banding | 2020-10-02 17:29:20 -07:00 | 
				
					
						|  cosmonaut | d370d4e2e4 | toon shadows | 2020-10-02 12:28:28 -07:00 | 
				
					
						|  cosmonaut | 632f0a5b06 | break shadow computes out into include file | 2020-10-02 11:57:13 -07:00 | 
				
					
						|  cosmonaut | 2fb20747e4 | more toon effect + remove material from MeshPart | 2020-10-01 22:26:40 -07:00 | 
				
					
						|  cosmonaut | 565be374bb | basic toon shading + controllable ambient light setting | 2020-10-01 14:52:19 -07:00 | 
				
					
						|  cosmonaut | 66d4e5bf6e | Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) | 2020-10-01 19:46:25 +00:00 | 
				
					
						|  cosmonaut | 4095b7eda5 | Deferred Shading Path (#1) add directional light + rename GBufferEffect for clarity
fix texture leak
fix intensity array for point lights
deferred pbr shading
rendering g-buffer
add a core and framework csproj
Reviewed-on: #1 | 2020-08-27 18:14:17 +00:00 | 
				
					
						|  Evan Hemsley | f972392544 | renormalize world normal in pixel shader | 2020-08-16 11:48:51 -07:00 | 
				
					
						|  cosmonaut | 393b8bcb03 | supporting directional lights | 2020-08-07 01:12:46 -07:00 | 
				
					
						|  cosmonaut | 86cc23b0ad | start on depth rendering | 2020-08-06 17:58:50 -07:00 | 
				
					
						|  Evan Hemsley | fecc7e6c05 | add pbr effect | 2020-08-04 20:50:44 -07:00 |