|  cosmonaut | 16ecb5afa6 | fix bad palette crush FLT_MAX | 2020-12-12 21:07:22 -08:00 | 
				
					
						|  cosmonaut | 51d7f3e772 | fix diffuse lit effect not discarding transparency | 2020-12-12 01:23:08 -08:00 | 
				
					
						|  cosmonaut | 3a0aa8894d | draw zero alpha pixels in g buffer | 2020-12-12 00:17:10 -08:00 | 
				
					
						|  cosmonaut | c468d6276d | texture atlas stuff | 2020-12-11 21:05:54 -08:00 | 
				
					
						|  cosmonaut | d476f254e4 | fix sprite mesh normals | 2020-12-11 18:52:05 -08:00 | 
				
					
						|  cosmonaut | 2ff5cb1ca5 | decouple sprite mesh from textures | 2020-12-11 18:22:54 -08:00 | 
				
					
						|  cosmonaut | 40ca0402d6 | instance data struct | 2020-12-10 17:38:18 -08:00 | 
				
					
						|  cosmonaut | 0ebad486c5 | diffuse sprite effect takes uv data | 2020-12-10 13:53:55 -08:00 | 
				
					
						|  cosmonaut | 8ff6e26887 | tweak to mesh sprite draws | 2020-12-10 00:34:06 -08:00 | 
				
					
						|  cosmonaut | 7f0bf47f07 | implement vertical mesh sprite flipping | 2020-12-09 22:31:09 -08:00 | 
				
					
						|  cosmonaut | 2f589e584d | allow sprite flipping on meshsprite | 2020-12-09 22:28:51 -08:00 | 
				
					
						|  cosmonaut | 7964d8a171 | store right vector on the camera | 2020-12-09 17:47:54 -08:00 | 
				
					
						|  cosmonaut | d5d0a38ff1 | turn point lights into classes and give them a shadow map | 2020-12-09 17:10:41 -08:00 | 
				
					
						|  cosmonaut | ee909ba94e | tweak point light rendering | 2020-12-09 16:28:40 -08:00 | 
				
					
						|  cosmonaut | 0060c22d72 | point light sphere optimization | 2020-12-09 16:10:53 -08:00 | 
				
					
						|  cosmonaut | 2c113ed642 | palette crush effect | 2020-12-09 12:44:53 -08:00 | 
				
					
						|  cosmonaut | b1395babfe | offset texture rendering | 2020-12-08 22:20:54 -08:00 | 
				
					
						|  cosmonaut | ef948cf7fb | add quaternion utility function | 2020-12-08 17:20:10 -08:00 | 
				
					
						|  cosmonaut | 9a7fb75ec5 | refactor for reusing instance buffers | 2020-12-08 16:37:22 -08:00 | 
				
					
						|  cosmonaut | 0c576668cb | add instanced linear depth effect + fix platforms | 2020-12-08 16:02:58 -08:00 | 
				
					
						|  cosmonaut | 367e2795ae | decouple billboard constraints from meshsprite | 2020-12-08 15:29:28 -08:00 | 
				
					
						|  cosmonaut | 1723f1dff8 | change simpledeptheffect to use texcoord0 | 2020-12-08 13:33:45 -08:00 | 
				
					
						|  cosmonaut | 14e07c7476 | instanced directional shadows | 2020-12-08 03:35:06 -08:00 | 
				
					
						|  cosmonaut | 4b7d31f2b2 | refactor directional shadow data | 2020-12-08 03:07:41 -08:00 | 
				
					
						|  cosmonaut | 4d3c5fc316 | more shadow decoupling + change world instance to position instance | 2020-12-08 02:49:18 -08:00 | 
				
					
						|  cosmonaut | 96f6d22896 | shadow refactor | 2020-12-07 21:36:16 -08:00 | 
				
					
						|  cosmonaut | 84601379b5 | major API refactor | 2020-12-07 20:10:27 -08:00 | 
				
					
						|  cosmonaut | fe222e266f | started instance based depth render | 2020-12-07 18:46:53 -08:00 | 
				
					
						|  cosmonaut | bb694d3dbe | handle case where there are no instances | 2020-12-07 15:51:24 -08:00 | 
				
					
						|  cosmonaut | e2fdbff7d1 | cullable instance calls | 2020-12-07 14:58:03 -08:00 | 
				
					
						|  cosmonaut | 283b078641 | instanced g buffer draws work now | 2020-12-07 14:42:02 -08:00 | 
				
					
						|  cosmonaut | b784f9df4b | trying different shader semantics | 2020-12-07 13:50:32 -08:00 | 
				
					
						|  cosmonaut | 8b43e8f45e | start removing global render procedures | 2020-12-07 01:57:57 -08:00 | 
				
					
						|  cosmonaut | ee8b0c5ee8 | started adding support for instanced draws + started decoupling API | 2020-12-07 01:30:09 -08:00 | 
				
					
						|  cosmonaut | c9a4e35816 | fix meshsprite normal | 2020-12-06 19:45:03 -08:00 | 
				
					
						|  cosmonaut | 7f986c546a | abstract frustum culling | 2020-12-06 19:36:00 -08:00 | 
				
					
						|  cosmonaut | fc09082f1b | frustum cull meshsprites | 2020-12-06 19:27:46 -08:00 | 
				
					
						|  cosmonaut | 46f2cad81a | optimize mesh sprite index buffer | 2020-12-06 19:01:23 -08:00 | 
				
					
						|  cosmonaut | ca6c91446e | new mesh sprite and diffuse lit sprite system | 2020-12-06 18:52:14 -08:00 | 
				
					
						|  cosmonaut | 60ebb19e24 | pass ambient light to shader | 2020-12-05 19:58:29 -08:00 | 
				
					
						|  cosmonaut | 47242e4f52 | initial diffuse lit sprite effect | 2020-12-05 19:47:01 -08:00 | 
				
					
						|  cosmonaut | ae445d94d3 | implement different kinds of billboarding | 2020-12-04 18:51:59 -08:00 | 
				
					
						|  cosmonaut | 665ff6dd44 | all public facing renderer functions take an RT | 2020-12-04 15:49:35 -08:00 | 
				
					
						|  cosmonaut | 56cdffdff6 | remove broken rotation code | 2020-12-04 15:46:30 -08:00 | 
				
					
						|  cosmonaut | acaafdcdcd | batched billboard implementation | 2020-12-04 15:39:29 -08:00 | 
				
					
						|  cosmonaut | d83aacd57f | remove anycpu and x86 | 2020-11-22 16:51:22 -08:00 | 
				
					
						|  cosmonaut | ed5a7df614 | check off frustum culling | 2020-10-19 18:24:02 -07:00 | 
				
					
						|  cosmonaut | 8fa22260d2 | frustum culling | 2020-10-19 18:22:54 -07:00 | 
				
					
						|  cosmonaut | cb0baf0bf0 | integrate all shadows | 2020-10-19 14:00:11 -07:00 | 
				
					
						|  cosmonaut | 8407a34c37 | flip horizontal UVs of cubemap render | 2020-10-19 12:48:32 -07:00 |