fix texture leak
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				|  | @ -94,9 +94,6 @@ namespace Kav | |||
| 
 | ||||
|             SpriteBatch = new SpriteBatch(GraphicsDevice); | ||||
| 
 | ||||
|             Texture2D whitePixel = new Texture2D(GraphicsDevice, 1, 1); | ||||
|             whitePixel.SetData(new[] { Color.White }); | ||||
| 
 | ||||
|             GraphicsDevice.SetRenderTarget(deferredRenderTarget); | ||||
|             graphicsDevice.Clear(Color.White); | ||||
|             GraphicsDevice.SetRenderTarget(null); | ||||
|  |  | |||
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