From 1f1854aa0ed9aee9bff5890af8782d4d4fddfe15 Mon Sep 17 00:00:00 2001 From: cosmonaut Date: Tue, 4 Aug 2020 02:32:02 -0700 Subject: [PATCH] initial commit --- .gitignore | 353 ++++++++++++++++++++++++++++++++++++++++++++ Camera.cs | 32 ++++ Mesh.cs | 12 ++ MeshPart.cs | 23 +++ Model.cs | 15 ++ PointLight.cs | 18 +++ PointLightEffect.cs | 7 + Scene.cs | 68 +++++++++ TransformEffect.cs | 11 ++ Triangle.cs | 16 ++ kav.csproj | 13 ++ kav.sln | 34 +++++ 12 files changed, 602 insertions(+) create mode 100644 .gitignore create mode 100644 Camera.cs create mode 100644 Mesh.cs create mode 100644 MeshPart.cs create mode 100644 Model.cs create mode 100644 PointLight.cs create mode 100644 PointLightEffect.cs create mode 100644 Scene.cs create mode 100644 TransformEffect.cs create mode 100644 Triangle.cs create mode 100644 kav.csproj create mode 100644 kav.sln diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0678386 --- /dev/null +++ b/.gitignore @@ -0,0 +1,353 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +fnalibs/ + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*[.json, .xml, .info] + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. 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+ +namespace Kav +{ + public class Camera + { + public Matrix Transform { get; set; } + public Matrix Projection { get; set; } + public Matrix View { + get + { + return Matrix.CreateLookAt(Transform.Translation, Transform.Forward, Transform.Up); + } + } + + public float FOV { get; set; } = 75f; + public float AspectRatio { get; set; } = 1920 / 1080; + public float NearPlane { get; set; } = 0.1f; + public float FarPlane { get; set; } = 200f; + + public Camera(Vector3 position, Quaternion orientation) + { + Transform = Matrix.CreateFromQuaternion(orientation) * Matrix.CreateTranslation(position.X, position.Y, position.Z); + Projection = Matrix.CreatePerspectiveFieldOfView( + FOV, + AspectRatio, + NearPlane, + FarPlane + ); + } + } +} diff --git a/Mesh.cs b/Mesh.cs new file mode 100644 index 0000000..3d23b44 --- /dev/null +++ b/Mesh.cs @@ -0,0 +1,12 @@ +namespace Kav +{ + public class Mesh + { + public MeshPart[] MeshParts { get; } + + public Mesh(MeshPart[] meshParts) + { + MeshParts = meshParts; + } + } +} diff --git a/MeshPart.cs b/MeshPart.cs new file mode 100644 index 0000000..e97b49c --- /dev/null +++ b/MeshPart.cs @@ -0,0 +1,23 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace Kav +{ + public class MeshPart + { + public IndexBuffer IndexBuffer { get; } + public VertexBuffer VertexBuffer { get; } + public Triangle[] Triangles { get; } + public Vector3[] Positions { get; } + public Effect Effect { get; } + + public MeshPart(VertexBuffer vertexBuffer, IndexBuffer indexBuffer, Vector3[] positions, Triangle[] triangles, Effect effect) + { + VertexBuffer = vertexBuffer; + IndexBuffer = indexBuffer; + Positions = positions; + Triangles = triangles; + Effect = effect; + } + } +} diff --git a/Model.cs b/Model.cs new file mode 100644 index 0000000..9238586 --- /dev/null +++ b/Model.cs @@ -0,0 +1,15 @@ +using Microsoft.Xna.Framework; + +namespace Kav +{ + public class Model + { + public Mesh[] Meshes { get; } + public Matrix Transform { get; set; } // TODO: this should probably be a wrapper class + + public Model(Mesh[] meshes, Matrix transform) + { + Meshes = meshes; + } + } +} diff --git a/PointLight.cs b/PointLight.cs new file mode 100644 index 0000000..ea89278 --- /dev/null +++ b/PointLight.cs @@ -0,0 +1,18 @@ +using Microsoft.Xna.Framework; + +namespace Kav +{ + public class PointLight + { + public Vector3 Position { get; set; } + public Vector4 Color { get; set; } + public float Intensity { get; set; } + + public PointLight(Vector3 position, Vector4 color, float intensity = 1f) + { + Position = position; + Color = color; + Intensity = intensity; + } + } +} diff --git a/PointLightEffect.cs b/PointLightEffect.cs new file mode 100644 index 0000000..7cc16f1 --- /dev/null +++ b/PointLightEffect.cs @@ -0,0 +1,7 @@ +namespace Kav +{ + public interface PointLightEffect + { + PointLight[] PointLights { get; } // TODO: should be a collection class? + } +} diff --git a/Scene.cs b/Scene.cs new file mode 100644 index 0000000..72b481e --- /dev/null +++ b/Scene.cs @@ -0,0 +1,68 @@ +using System.Collections.Generic; +using Microsoft.Xna.Framework.Graphics; + +namespace Kav +{ + public class Scene + { + private PointLight[] pointLights = new PointLight[4]; + private List models = new List(); + + public void AddPointLight(int index, PointLight light) + { + pointLights[index] = light; + } + + public void AddModel(Model model) + { + models.Add(model); + } + + public void Render(GraphicsDevice graphicsDevice, Camera camera) + { + var view = camera.View; + var projection = camera.Projection; + + foreach (var model in models) + { + foreach (var modelMesh in model.Meshes) + { + foreach (var meshPart in modelMesh.MeshParts) + { + graphicsDevice.SetVertexBuffer(meshPart.VertexBuffer); + graphicsDevice.Indices = meshPart.IndexBuffer; + + if (meshPart.Effect is TransformEffect transformEffect) + { + transformEffect.World = model.Transform; + transformEffect.View = view; + transformEffect.Projection = projection; + } + + if (meshPart.Effect is PointLightEffect pointLightEffect) + { + for (int i = 0; i < pointLights.Length; i++) + { + pointLightEffect.PointLights[i] = pointLights[i]; + } + } + + foreach (var pass in meshPart.Effect.CurrentTechnique.Passes) + { + pass.Apply(); + + graphicsDevice.DrawIndexedPrimitives( + PrimitiveType.TriangleList, + 0, + 0, + meshPart.VertexBuffer.VertexCount, + 0, + meshPart.Triangles.Length + ); + } + } + } + } + } + } +} diff --git a/TransformEffect.cs b/TransformEffect.cs new file mode 100644 index 0000000..7e75666 --- /dev/null +++ b/TransformEffect.cs @@ -0,0 +1,11 @@ +using Microsoft.Xna.Framework; + +namespace Kav +{ + public interface TransformEffect + { + Matrix World { get; set; } + Matrix View { get; set; } + Matrix Projection { get; set; } + } +} diff --git a/Triangle.cs b/Triangle.cs new file mode 100644 index 0000000..6891088 --- /dev/null +++ b/Triangle.cs @@ -0,0 +1,16 @@ +namespace Kav +{ + public struct Triangle + { + public int A { get; } + public int B { get; } + public int C { get; } + + public Triangle(int a, int b, int c) + { + A = a; + B = b; + C = c; + } + } +} diff --git a/kav.csproj b/kav.csproj new file mode 100644 index 0000000..d224283 --- /dev/null +++ b/kav.csproj @@ -0,0 +1,13 @@ + + + + netstandard2.0 + Kav + Evan Hemsley + Evan Hemsley 2020 + + + + + + diff --git a/kav.sln b/kav.sln new file mode 100644 index 0000000..ab8a5f8 --- /dev/null +++ b/kav.sln @@ -0,0 +1,34 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +VisualStudioVersion = 15.0.26124.0 +MinimumVisualStudioVersion = 15.0.26124.0 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "kav", "kav.csproj", "{34C1B784-AE9C-4EBC-A03A-AC401CB1219A}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|Any CPU = Release|Any CPU + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|Any CPU.Build.0 = Debug|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|x64.ActiveCfg = Debug|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|x64.Build.0 = Debug|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|x86.ActiveCfg = Debug|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|x86.Build.0 = Debug|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|Any CPU.ActiveCfg = Release|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|Any CPU.Build.0 = Release|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|x64.ActiveCfg = Release|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|x64.Build.0 = Release|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|x86.ActiveCfg = Release|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|x86.Build.0 = Release|Any CPU + EndGlobalSection +EndGlobal