commit 1f1854aa0ed9aee9bff5890af8782d4d4fddfe15 Author: cosmonaut Date: Tue Aug 4 02:32:02 2020 -0700 initial commit diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0678386 --- /dev/null +++ b/.gitignore @@ -0,0 +1,353 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +fnalibs/ + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*[.json, .xml, .info] + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. 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Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ diff --git a/Camera.cs b/Camera.cs new file mode 100644 index 0000000..292f2c9 --- /dev/null +++ b/Camera.cs @@ -0,0 +1,32 @@ +using Microsoft.Xna.Framework; + +namespace Kav +{ + public class Camera + { + public Matrix Transform { get; set; } + public Matrix Projection { get; set; } + public Matrix View { + get + { + return Matrix.CreateLookAt(Transform.Translation, Transform.Forward, Transform.Up); + } + } + + public float FOV { get; set; } = 75f; + public float AspectRatio { get; set; } = 1920 / 1080; + public float NearPlane { get; set; } = 0.1f; + public float FarPlane { get; set; } = 200f; + + public Camera(Vector3 position, Quaternion orientation) + { + Transform = Matrix.CreateFromQuaternion(orientation) * Matrix.CreateTranslation(position.X, position.Y, position.Z); + Projection = Matrix.CreatePerspectiveFieldOfView( + FOV, + AspectRatio, + NearPlane, + FarPlane + ); + } + } +} diff --git a/Mesh.cs b/Mesh.cs new file mode 100644 index 0000000..3d23b44 --- /dev/null +++ b/Mesh.cs @@ -0,0 +1,12 @@ +namespace Kav +{ + public class Mesh + { + public MeshPart[] MeshParts { get; } + + public Mesh(MeshPart[] meshParts) + { + MeshParts = meshParts; + } + } +} diff --git a/MeshPart.cs b/MeshPart.cs new file mode 100644 index 0000000..e97b49c --- /dev/null +++ b/MeshPart.cs @@ -0,0 +1,23 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace Kav +{ + public class MeshPart + { + public IndexBuffer IndexBuffer { get; } + public VertexBuffer VertexBuffer { get; } + public Triangle[] Triangles { get; } + public Vector3[] Positions { get; } + public Effect Effect { get; } + + public MeshPart(VertexBuffer vertexBuffer, IndexBuffer indexBuffer, Vector3[] positions, Triangle[] triangles, Effect effect) + { + VertexBuffer = vertexBuffer; + IndexBuffer = indexBuffer; + Positions = positions; + Triangles = triangles; + Effect = effect; + } + } +} diff --git a/Model.cs b/Model.cs new file mode 100644 index 0000000..9238586 --- /dev/null +++ b/Model.cs @@ -0,0 +1,15 @@ +using Microsoft.Xna.Framework; + +namespace Kav +{ + public class Model + { + public Mesh[] Meshes { get; } + public Matrix Transform { get; set; } // TODO: this should probably be a wrapper class + + public Model(Mesh[] meshes, Matrix transform) + { + Meshes = meshes; + } + } +} diff --git a/PointLight.cs b/PointLight.cs new file mode 100644 index 0000000..ea89278 --- /dev/null +++ b/PointLight.cs @@ -0,0 +1,18 @@ +using Microsoft.Xna.Framework; + +namespace Kav +{ + public class PointLight + { + public Vector3 Position { get; set; } + public Vector4 Color { get; set; } + public float Intensity { get; set; } + + public PointLight(Vector3 position, Vector4 color, float intensity = 1f) + { + Position = position; + Color = color; + Intensity = intensity; + } + } +} diff --git a/PointLightEffect.cs b/PointLightEffect.cs new file mode 100644 index 0000000..7cc16f1 --- /dev/null +++ b/PointLightEffect.cs @@ -0,0 +1,7 @@ +namespace Kav +{ + public interface PointLightEffect + { + PointLight[] PointLights { get; } // TODO: should be a collection class? + } +} diff --git a/Scene.cs b/Scene.cs new file mode 100644 index 0000000..72b481e --- /dev/null +++ b/Scene.cs @@ -0,0 +1,68 @@ +using System.Collections.Generic; +using Microsoft.Xna.Framework.Graphics; + +namespace Kav +{ + public class Scene + { + private PointLight[] pointLights = new PointLight[4]; + private List models = new List(); + + public void AddPointLight(int index, PointLight light) + { + pointLights[index] = light; + } + + public void AddModel(Model model) + { + models.Add(model); + } + + public void Render(GraphicsDevice graphicsDevice, Camera camera) + { + var view = camera.View; + var projection = camera.Projection; + + foreach (var model in models) + { + foreach (var modelMesh in model.Meshes) + { + foreach (var meshPart in modelMesh.MeshParts) + { + graphicsDevice.SetVertexBuffer(meshPart.VertexBuffer); + graphicsDevice.Indices = meshPart.IndexBuffer; + + if (meshPart.Effect is TransformEffect transformEffect) + { + transformEffect.World = model.Transform; + transformEffect.View = view; + transformEffect.Projection = projection; + } + + if (meshPart.Effect is PointLightEffect pointLightEffect) + { + for (int i = 0; i < pointLights.Length; i++) + { + pointLightEffect.PointLights[i] = pointLights[i]; + } + } + + foreach (var pass in meshPart.Effect.CurrentTechnique.Passes) + { + pass.Apply(); + + graphicsDevice.DrawIndexedPrimitives( + PrimitiveType.TriangleList, + 0, + 0, + meshPart.VertexBuffer.VertexCount, + 0, + meshPart.Triangles.Length + ); + } + } + } + } + } + } +} diff --git a/TransformEffect.cs b/TransformEffect.cs new file mode 100644 index 0000000..7e75666 --- /dev/null +++ b/TransformEffect.cs @@ -0,0 +1,11 @@ +using Microsoft.Xna.Framework; + +namespace Kav +{ + public interface TransformEffect + { + Matrix World { get; set; } + Matrix View { get; set; } + Matrix Projection { get; set; } + } +} diff --git a/Triangle.cs b/Triangle.cs new file mode 100644 index 0000000..6891088 --- /dev/null +++ b/Triangle.cs @@ -0,0 +1,16 @@ +namespace Kav +{ + public struct Triangle + { + public int A { get; } + public int B { get; } + public int C { get; } + + public Triangle(int a, int b, int c) + { + A = a; + B = b; + C = c; + } + } +} diff --git a/kav.csproj b/kav.csproj new file mode 100644 index 0000000..d224283 --- /dev/null +++ b/kav.csproj @@ -0,0 +1,13 @@ + + + + netstandard2.0 + Kav + Evan Hemsley + Evan Hemsley 2020 + + + + + + diff --git a/kav.sln b/kav.sln new file mode 100644 index 0000000..ab8a5f8 --- /dev/null +++ b/kav.sln @@ -0,0 +1,34 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +VisualStudioVersion = 15.0.26124.0 +MinimumVisualStudioVersion = 15.0.26124.0 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "kav", "kav.csproj", "{34C1B784-AE9C-4EBC-A03A-AC401CB1219A}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|Any CPU = Release|Any CPU + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|Any CPU.Build.0 = Debug|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|x64.ActiveCfg = Debug|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|x64.Build.0 = Debug|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|x86.ActiveCfg = Debug|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|x86.Build.0 = Debug|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|Any CPU.ActiveCfg = Release|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|Any CPU.Build.0 = Release|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|x64.ActiveCfg = Release|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|x64.Build.0 = Release|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|x86.ActiveCfg = Release|Any CPU + {34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|x86.Build.0 = Release|Any CPU + EndGlobalSection +EndGlobal