diff --git a/gamemaker/scripts/FAudioGMS_Scripts/FAudioGMS_Scripts.gml b/gamemaker/scripts/FAudioGMS_Scripts/FAudioGMS_Scripts.gml
index 686abd6..151070c 100644
--- a/gamemaker/scripts/FAudioGMS_Scripts/FAudioGMS_Scripts.gml
+++ b/gamemaker/scripts/FAudioGMS_Scripts/FAudioGMS_Scripts.gml
@@ -149,6 +149,8 @@ function SoundInstance(_soundInstanceID) constructor
 		FAudioGMS_SoundInstance_SetTrackPosition(soundInstanceID, seconds);
 	}
 	
+	// Sets loop points for the sound instance.
+	// MUST Be called before Play.
 	static SetLoopPoints = function(loopStartInMilliseconds, loopEndInMilliseconds)
 	{
 		FAudioGMS_SoundInstance_SetLoopPoints(soundInstanceID, loopStartInMilliseconds, loopEndInMilliseconds);