initial commit
						commit
						8e86181b1f
					
				|  | @ -0,0 +1,3 @@ | ||||||
|  | *.dll filter=lfs diff=lfs merge=lfs -text | ||||||
|  | *.so filter=lfs diff=lfs merge=lfs -text | ||||||
|  | *.so.0 filter=lfs diff=lfs merge=lfs -text | ||||||
|  | @ -0,0 +1,21 @@ | ||||||
|  | FAudioGMS - Game Maker FAudio bindings in C | ||||||
|  | 
 | ||||||
|  | Copyright (c) 2021 Evan "cosmonaut" Hemsley | ||||||
|  | 
 | ||||||
|  | This software is provided 'as-is', without any express or implied warranty. | ||||||
|  | In no event will the authors be held liable for any damages arising from | ||||||
|  | the use of this software. | ||||||
|  | 
 | ||||||
|  | Permission is granted to anyone to use this software for any purpose, | ||||||
|  | including commercial applications, and to alter it and redistribute it | ||||||
|  | freely, subject to the following restrictions: | ||||||
|  | 
 | ||||||
|  | 1. The origin of this software must not be misrepresented; you must not | ||||||
|  | claim that you wrote the original software. If you use this software in a | ||||||
|  | product, an acknowledgment in the product documentation would be | ||||||
|  | appreciated but is not required. | ||||||
|  | 
 | ||||||
|  | 2. Altered source versions must be plainly marked as such, and must not be | ||||||
|  | misrepresented as being the original software. | ||||||
|  | 
 | ||||||
|  | 3. This notice may not be removed or altered from any source distribution. | ||||||
|  | @ -0,0 +1,11 @@ | ||||||
|  | # FAudioGMS | ||||||
|  | 
 | ||||||
|  | FAudioGMS is a bindings extension for Game Maker Studio 2 that allows Game Maker applications to utilize [FAudio](https://github.com/FNA-XNA/FAudio). | ||||||
|  | 
 | ||||||
|  | When using Game Maker, you might have asked yourself questions like "Why does this game engine that I paid hundreds of dollars to use have a completely broken audio engine? Why does it do broken format conversions every single time I run my game?" Well, that's a great question that I can't answer, but until YYG gets their shit together I have provided this tool so that you can have a functioning audio system in your game. It can even do fancy things that GM can't normally do, like dynamic reverb and pass filters. Fun! | ||||||
|  | 
 | ||||||
|  | As an addendum, if the YoYoGames circus needs a new clown for tasks like fixing the audio engine that's been mostly broken for a decade, I am a highly skilled programmer and I work for competitive rates. You know where to find me. | ||||||
|  | 
 | ||||||
|  | ## License | ||||||
|  | 
 | ||||||
|  | This library is licensed under the zlib license. See LICENSE file for details. | ||||||
|  | @ -0,0 +1,37 @@ | ||||||
|  | /* FAudioGMS - Game Maker FAudio bindings in C
 | ||||||
|  |  * | ||||||
|  |  * Copyright (c) 2021 Evan Hemsley | ||||||
|  |  * | ||||||
|  |  * This software is provided 'as-is', without any express or implied warranty. | ||||||
|  |  * In no event will the authors be held liable for any damages arising from | ||||||
|  |  * the use of this software. | ||||||
|  |  * | ||||||
|  |  * Permission is granted to anyone to use this software for any purpose, | ||||||
|  |  * including commercial applications, and to alter it and redistribute it | ||||||
|  |  * freely, subject to the following restrictions: | ||||||
|  |  * | ||||||
|  |  * 1. The origin of this software must not be misrepresented; you must not | ||||||
|  |  * claim that you wrote the original software. If you use this software in a | ||||||
|  |  * product, an acknowledgment in the product documentation would be | ||||||
|  |  * appreciated but is not required. | ||||||
|  |  * | ||||||
|  |  * 2. Altered source versions must be plainly marked as such, and must not be | ||||||
|  |  * misrepresented as being the original software. | ||||||
|  |  * | ||||||
|  |  * 3. This notice may not be removed or altered from any source distribution. | ||||||
|  |  * | ||||||
|  |  * Evan "cosmonaut" Hemsley <evan@moonside.games> | ||||||
|  |  * | ||||||
|  |  */ | ||||||
|  | 
 | ||||||
|  | #include "FAudioGMS.h" | ||||||
|  | 
 | ||||||
|  | typedef struct FAudioGMS_Device | ||||||
|  | { | ||||||
|  | 
 | ||||||
|  | } FAudioGMS_Device; | ||||||
|  | 
 | ||||||
|  | void FAudioGMS_Init() | ||||||
|  | { | ||||||
|  | 
 | ||||||
|  | } | ||||||
|  | @ -0,0 +1,54 @@ | ||||||
|  | /* FAudioGMS - Game Maker FAudio bindings in C
 | ||||||
|  |  * | ||||||
|  |  * Copyright (c) 2021 Evan Hemsley | ||||||
|  |  * | ||||||
|  |  * This software is provided 'as-is', without any express or implied warranty. | ||||||
|  |  * In no event will the authors be held liable for any damages arising from | ||||||
|  |  * the use of this software. | ||||||
|  |  * | ||||||
|  |  * Permission is granted to anyone to use this software for any purpose, | ||||||
|  |  * including commercial applications, and to alter it and redistribute it | ||||||
|  |  * freely, subject to the following restrictions: | ||||||
|  |  * | ||||||
|  |  * 1. The origin of this software must not be misrepresented; you must not | ||||||
|  |  * claim that you wrote the original software. If you use this software in a | ||||||
|  |  * product, an acknowledgment in the product documentation would be | ||||||
|  |  * appreciated but is not required. | ||||||
|  |  * | ||||||
|  |  * 2. Altered source versions must be plainly marked as such, and must not be | ||||||
|  |  * misrepresented as being the original software. | ||||||
|  |  * | ||||||
|  |  * 3. This notice may not be removed or altered from any source distribution. | ||||||
|  |  * | ||||||
|  |  * Evan "cosmonaut" Hemsley <evan@moonside.games> | ||||||
|  |  * | ||||||
|  |  */ | ||||||
|  | 
 | ||||||
|  | #ifndef FAUDIOGMS_H | ||||||
|  | #define FAUDIOGMS_H | ||||||
|  | 
 | ||||||
|  | #include <math.h> | ||||||
|  | #include <stdbool.h> | ||||||
|  | #include <stdint.h> | ||||||
|  | 
 | ||||||
|  | #ifdef _WIN32 | ||||||
|  | #define FAUDIOGMSAPI __declspec(dllexport) | ||||||
|  | #define FAUDIOGMSCALL __cdecl | ||||||
|  | #else | ||||||
|  | #define FAUDIOGMSAPI | ||||||
|  | #define FAUDIOGMSCALL | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
|  | #ifdef __cplusplus | ||||||
|  | extern "C" { | ||||||
|  | #endif /* __cplusplus */ | ||||||
|  | 
 | ||||||
|  | FAUDIOGMSAPI void FAudioGMS_Init(); | ||||||
|  | 
 | ||||||
|  | FAUDIOGMSAPI void FAudioGMS_Destroy(); | ||||||
|  | 
 | ||||||
|  | #ifdef __cplusplus | ||||||
|  | } | ||||||
|  | #endif /* __cplusplus */ | ||||||
|  | 
 | ||||||
|  | #endif /* FAUDIOGMS_H */ | ||||||
|  | @ -0,0 +1,30 @@ | ||||||
|  | Microsoft Visual Studio Solution File, Format Version 12.00 | ||||||
|  | # Visual Studio 15 | ||||||
|  | VisualStudioVersion = 15.0.28307.645 | ||||||
|  | MinimumVisualStudioVersion = 10.0.40219.1 | ||||||
|  | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FAudioGMS", "FAudioGMS.vcxproj", "{6DB15344-E000-45CB-A48A-1D72F7D6E945}" | ||||||
|  | EndProject | ||||||
|  | Global | ||||||
|  | 	GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||||||
|  | 		Debug|x64 = Debug|x64 | ||||||
|  | 		MinSizeRel|x64 = MinSizeRel|x64 | ||||||
|  | 		Release|x64 = Release|x64 | ||||||
|  | 		RelWithDebInfo|x64 = RelWithDebInfo|x64 | ||||||
|  | 	EndGlobalSection | ||||||
|  | 	GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||||||
|  | 		{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x64.ActiveCfg = Debug|x64 | ||||||
|  | 		{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x64.Build.0 = Debug|x64 | ||||||
|  | 		{6DB15344-E000-45CB-A48A-1D72F7D6E945}.MinSizeRel|x64.ActiveCfg = Release|x64 | ||||||
|  | 		{6DB15344-E000-45CB-A48A-1D72F7D6E945}.MinSizeRel|x64.Build.0 = Release|x64 | ||||||
|  | 		{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x64.ActiveCfg = Release|x64 | ||||||
|  | 		{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x64.Build.0 = Release|x64 | ||||||
|  | 		{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.ActiveCfg = Release|x64 | ||||||
|  | 		{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.Build.0 = Release|x64 | ||||||
|  | 	EndGlobalSection | ||||||
|  | 	GlobalSection(SolutionProperties) = preSolution | ||||||
|  | 		HideSolutionNode = FALSE | ||||||
|  | 	EndGlobalSection | ||||||
|  | 	GlobalSection(ExtensibilityGlobals) = postSolution | ||||||
|  | 		SolutionGuid = {7B2DB465-0A55-3811-9EF4-A520B47653D2} | ||||||
|  | 	EndGlobalSection | ||||||
|  | EndGlobal | ||||||
|  | @ -0,0 +1,97 @@ | ||||||
|  | <?xml version="1.0" encoding="utf-8"?> | ||||||
|  | <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||||||
|  |   <ItemGroup Label="ProjectConfigurations"> | ||||||
|  |     <ProjectConfiguration Include="Debug|Win32"> | ||||||
|  |       <Configuration>Debug</Configuration> | ||||||
|  |       <Platform>Win32</Platform> | ||||||
|  |     </ProjectConfiguration> | ||||||
|  |     <ProjectConfiguration Include="Release|Win32"> | ||||||
|  |       <Configuration>Release</Configuration> | ||||||
|  |       <Platform>Win32</Platform> | ||||||
|  |     </ProjectConfiguration> | ||||||
|  |     <ProjectConfiguration Include="Debug|x64"> | ||||||
|  |       <Configuration>Debug</Configuration> | ||||||
|  |       <Platform>x64</Platform> | ||||||
|  |     </ProjectConfiguration> | ||||||
|  |     <ProjectConfiguration Include="Release|x64"> | ||||||
|  |       <Configuration>Release</Configuration> | ||||||
|  |       <Platform>x64</Platform> | ||||||
|  |     </ProjectConfiguration> | ||||||
|  |   </ItemGroup> | ||||||
|  |   <PropertyGroup Label="Globals"> | ||||||
|  |     <ProjectGuid>{4F20502A-F926-4D12-872D-64AC2E065078}</ProjectGuid> | ||||||
|  |     <RootNamespace>FAudioGMS</RootNamespace> | ||||||
|  |     <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> | ||||||
|  |   </PropertyGroup> | ||||||
|  |   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||||||
|  |   <PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration"> | ||||||
|  |     <ConfigurationType>DynamicLibrary</ConfigurationType> | ||||||
|  |     <UseDebugLibraries>true</UseDebugLibraries> | ||||||
|  |     <CharacterSet>MultiByte</CharacterSet> | ||||||
|  |   </PropertyGroup> | ||||||
|  |   <PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration"> | ||||||
|  |     <ConfigurationType>DynamicLibrary</ConfigurationType> | ||||||
|  |     <UseDebugLibraries>false</UseDebugLibraries> | ||||||
|  |     <WholeProgramOptimization>true</WholeProgramOptimization> | ||||||
|  |     <CharacterSet>MultiByte</CharacterSet> | ||||||
|  |   </PropertyGroup> | ||||||
|  |   <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||||||
|  |     <PlatformToolset>v142</PlatformToolset> | ||||||
|  |   </PropertyGroup> | ||||||
|  |   <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||||||
|  |     <PlatformToolset>ClangCL</PlatformToolset> | ||||||
|  |   </PropertyGroup> | ||||||
|  |   <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||||||
|  |     <PlatformToolset>v142</PlatformToolset> | ||||||
|  |   </PropertyGroup> | ||||||
|  |   <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||||||
|  |     <PlatformToolset>ClangCL</PlatformToolset> | ||||||
|  |   </PropertyGroup> | ||||||
|  |   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||||||
|  |   <ImportGroup Label="ExtensionSettings"> | ||||||
|  |   </ImportGroup> | ||||||
|  |   <ImportGroup Label="PropertySheets"> | ||||||
|  |     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||||||
|  |   </ImportGroup> | ||||||
|  |   <PropertyGroup Label="UserMacros" /> | ||||||
|  |   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||||||
|  |     <RunCodeAnalysis>true</RunCodeAnalysis> | ||||||
|  |     <EnableClangTidyCodeAnalysis>true</EnableClangTidyCodeAnalysis> | ||||||
|  |   </PropertyGroup> | ||||||
|  |   <PropertyGroup Label="Vcpkg"> | ||||||
|  |     <VcpkgEnabled>false</VcpkgEnabled> | ||||||
|  |     <VcpkgManifestInstall>false</VcpkgManifestInstall> | ||||||
|  |     <VcpkgAutoLink>false</VcpkgAutoLink> | ||||||
|  |   </PropertyGroup> | ||||||
|  |   <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'"> | ||||||
|  |     <ClCompile> | ||||||
|  |       <WarningLevel>Level3</WarningLevel> | ||||||
|  |       <Optimization>Disabled</Optimization> | ||||||
|  |       <LanguageStandard_C Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Default</LanguageStandard_C> | ||||||
|  |     </ClCompile> | ||||||
|  |     <Link> | ||||||
|  |       <GenerateDebugInformation>DebugFull</GenerateDebugInformation> | ||||||
|  |     </Link> | ||||||
|  |   </ItemDefinitionGroup> | ||||||
|  |   <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'"> | ||||||
|  |     <ClCompile> | ||||||
|  |       <WarningLevel>Level3</WarningLevel> | ||||||
|  |       <Optimization>MaxSpeed</Optimization> | ||||||
|  |       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||||
|  |       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||||
|  |     </ClCompile> | ||||||
|  |     <Link> | ||||||
|  |       <GenerateDebugInformation>true</GenerateDebugInformation> | ||||||
|  |       <OptimizeReferences>true</OptimizeReferences> | ||||||
|  |     </Link> | ||||||
|  |   </ItemDefinitionGroup> | ||||||
|  |   <ItemGroup> | ||||||
|  |     <ClCompile Include="..\src\FAudioGMS.c" /> | ||||||
|  |   </ItemGroup> | ||||||
|  |   <ItemGroup> | ||||||
|  |     <ClInclude Include="..\src\FAudioGMS.h" /> | ||||||
|  |   </ItemGroup> | ||||||
|  |   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||||||
|  |   <ImportGroup Label="ExtensionTargets"> | ||||||
|  |   </ImportGroup> | ||||||
|  | </Project> | ||||||
|  | @ -0,0 +1,4 @@ | ||||||
|  | <?xml version="1.0" encoding="utf-8"?> | ||||||
|  | <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||||||
|  |   <PropertyGroup /> | ||||||
|  | </Project> | ||||||
		Loading…
	
		Reference in New Issue