diff --git a/docs/latest/Functions-(Essentials).md b/docs/latest/Functions-(Essentials).md
index d71ce37..324d6aa 100644
--- a/docs/latest/Functions-(Essentials).md
+++ b/docs/latest/Functions-(Essentials).md
@@ -31,4 +31,6 @@
 
 |Argument|Datatype|Description|
 |--------|--------|-----------|
-|None    |        |           |
\ No newline at end of file
+|None    |        |           |
+
+This will automatically free all memory allocated by FAudioGMS. All FAudioGMS-related IDs are invalid after this function is called. Calling any FAudioGMS function after `FAudioGMS_Destroy()` is called will do nothing.
diff --git a/docs/latest/Functions-(Sound-Instances).md b/docs/latest/Functions-(Sound-Instances).md
index 41ecf7f..8c2fb6c 100644
--- a/docs/latest/Functions-(Sound-Instances).md
+++ b/docs/latest/Functions-(Sound-Instances).md
@@ -9,7 +9,9 @@
 |`soundInstanceID`|number  |Sound instance to target                                                        |
 |`loop`           |boolean |Whether the sound instance should replay from the start when it finishes playing|
 
-Plays the given sound instance. If the sound instance is set to *not* loop (`loop` is `false`) then `FAudio_SoundInstance_DestroyWhenFinished()` will be called automatically for the sound instance.
+Plays the given sound instance.
+
+?> Note that once playback is complete the sound instance will not automatically be destroyed unless FAudioGMS_SoundInstance_DestroyWhenFinished is used.
 
  
 
@@ -25,18 +27,6 @@ Pauses playback of a sound instance. It can later be resumed by calling `FAudio_
 
  
 
-## `~_SoundInstance_Resume(soundInstanceID)`
-
-**Returns:** N/A (`undefined`)
-
-|Argument         |Datatype|Description                                           |
-|-----------------|--------|------------------------------------------------------|
-|`soundInstanceID`|number  |Sound instance to target                              |
-
-Resumes playback of a sound instance that has been paused by `FAudio_SoundInstance_Pause()`. If the sound instance in question hasn't been paused then this function does nothing.
-
- 
-
 ## `~_SoundInstance_Stop(soundInstanceID)`
 
 **Returns:** N/A (`undefined`)