From 7c0230509ddab3e98b1bb493edeb57429881b34b Mon Sep 17 00:00:00 2001
From: Juju Adams <julian.adams@email.com>
Date: Tue, 2 Nov 2021 20:54:14 +0000
Subject: [PATCH] Tidies up Functions (Essentials)

---
 docs/_sidebar.md              | 3 ++-
 docs/latest/Function-Index.md | 6 +++---
 2 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/docs/_sidebar.md b/docs/_sidebar.md
index 79cd794..ccbe419 100644
--- a/docs/_sidebar.md
+++ b/docs/_sidebar.md
@@ -1,2 +1,3 @@
 - [Introduction](/)
-- [Function Index](Function-Index)
\ No newline at end of file
+- [Function Index](Function-Index)
+- [Functions (Essentials)](Functions-(Essentials))
\ No newline at end of file
diff --git a/docs/latest/Function-Index.md b/docs/latest/Function-Index.md
index e85f515..b9a538d 100644
--- a/docs/latest/Function-Index.md
+++ b/docs/latest/Function-Index.md
@@ -2,9 +2,9 @@
 
 !> `FAudioGMS_Init()` and `FAudioGMS_Destroy()` are absolutely essential to FAudio playback. You should run `FAudioGMS_Init()` at the start of your game (usually on boot) and `FAudioGMS_Update()` should be run once every frame, usually in the Step event of a persistent instance.
 
-- `FAudioGMS_Init(spatialDistanceScale, timestep)`
-- `FAudioGMS_Update()`
-- `FAudioGMS_Destroy()`
+- [`FAudioGMS_Init(spatialDistanceScale, timestep)`](Functions-(Essentials)?id=faudiogms_initspatialdistancescale-timestep)
+- [`FAudioGMS_Update()`](Functions-(Essentials)?id=faudiogms_update)
+- [`FAudioGMS_Destroy()`](Functions-(Essentials)?id=faudiogms_destroy)
 
 &nbsp;