Update Functions-(Effect-Chains).md
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				|  | @ -6,6 +6,8 @@ | |||
| |--------|--------|------------------------------------------------------| | ||||
| |None    |        |                                                      | | ||||
| 
 | ||||
| Creates a new effect chain that can be modified and applied to sound instances (or the master buss). | ||||
| 
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|   | ||||
| 
 | ||||
| ## `~_EffectChain_Destroy(effectChainID)` | ||||
|  | @ -14,7 +16,9 @@ | |||
| 
 | ||||
| |Argument       |Datatype|Description                                           | | ||||
| |---------------|--------|------------------------------------------------------| | ||||
| |`effectChainID`|number  |                                                      | | ||||
| |`effectChainID`|number  |Effect chain to target                                | | ||||
| 
 | ||||
| Destroys an effect chain, freeing memory associated with it. | ||||
| 
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|   | ||||
| 
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|  | @ -24,7 +28,9 @@ | |||
| 
 | ||||
| |Argument       |Datatype|Description                                           | | ||||
| |---------------|--------|------------------------------------------------------| | ||||
| |`effectChainID`|        |                                                      | | ||||
| |`effectChainID`|number  |Effect chain to target                                | | ||||
| 
 | ||||
| Adds a pleasant-sounding default reverb to the effect chain. | ||||
| 
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|   | ||||
| 
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|  | @ -34,7 +40,7 @@ | |||
| 
 | ||||
| |Argument          |Datatype|Description                                           | | ||||
| |------------------|--------|------------------------------------------------------| | ||||
| |`effectChainID`   |number  |                                                      | | ||||
| |`effectChainID`   |number  |Effect chain to target                                | | ||||
| |`wetDryMix`       |number  |                                                      | | ||||
| |`reflectionsDelay`|number  |                                                      | | ||||
| |`reverbDelay`     |number  |                                                      | | ||||
|  | @ -50,6 +56,7 @@ | |||
| |`density`         |number  |                                                      | | ||||
| |`roomSize`        |number  |                                                      | | ||||
| 
 | ||||
| Adds a reverb effect with many (many...) parameters to the effect chain. | ||||
| 
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|   | ||||
| 
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|  | @ -59,9 +66,11 @@ | |||
| 
 | ||||
| |Argument         |Datatype|Description                                           | | ||||
| |-----------------|--------|------------------------------------------------------| | ||||
| |`soundInstanceID`|number  |                                                      | | ||||
| |`effectChainID`  |number  |                                                      | | ||||
| |`effectGain`     |number  |                                                      | | ||||
| |`soundInstanceID`|number  |Sound instance to target                              | | ||||
| |`effectChainID`  |number  |Effect chain to apply                                 | | ||||
| |`effectGain`     |number  |Gain of the effect. `1` is 100% volume                | | ||||
| 
 | ||||
| Applies an effect chain to the given sound instance. | ||||
| 
 | ||||
|   | ||||
| 
 | ||||
|  | @ -70,9 +79,11 @@ | |||
| **Returns:** N/A (`undefined`) | ||||
| 
 | ||||
| |Argument         |Datatype|Description                                                                 | | ||||
| |-----------------|--------|------------------------------------------------------| | ||||
| |`soundInstanceID`|number  |                                                      | | ||||
| |`effectGain`     |number  |                                                      | | ||||
| |-----------------|--------|----------------------------------------------------------------------------| | ||||
| |`soundInstanceID`|number  |Sound instance to target                                                    | | ||||
| |`effectGain`     |number  |Gain of the effect already applied to the sound instance. `1` is 100% volume| | ||||
| 
 | ||||
| Modifies the effect chain gain for the given sound instance. This function will do nothing if no effect chain has been applied. | ||||
| 
 | ||||
|   | ||||
| 
 | ||||
|  | @ -81,9 +92,11 @@ | |||
| **Returns:** N/A (`undefined`) | ||||
| 
 | ||||
| |Argument       |Datatype|Description                           | | ||||
| |---------------|--------|------------------------------------------------------| | ||||
| |`effectChainID`|number  |                                                      | | ||||
| |`effectGain`   |number  |                                                      | | ||||
| |---------------|--------|--------------------------------------| | ||||
| |`effectChainID`|number  |Effect chain to apply                 | | ||||
| |`effectGain`   |number  |Gain of the effect. `1` is 100% volume| | ||||
| 
 | ||||
| Applies an effect chain to the master buss, changing how every piece of audio sounds. This function does **not** apply an effect to each individual sound instance, simply the whole output audio. | ||||
| 
 | ||||
|   | ||||
| 
 | ||||
|  | @ -92,5 +105,7 @@ | |||
| **Returns:** N/A (`undefined`) | ||||
| 
 | ||||
| |Argument    |Datatype|Description                                                              | | ||||
| |------------|--------|------------------------------------------------------| | ||||
| |`effectGain`|number  |                                                      | | ||||
| |------------|--------|-------------------------------------------------------------------------| | ||||
| |`effectGain`|number  |Gain of the effect already applied to the master buss. `1` is 100% volume| | ||||
| 
 | ||||
| Modifies the effect chain gain for the master buss. This function will do nothing if no effect chain has been applied. | ||||
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