Update Function-Index.md
							parent
							
								
									082decf48f
								
							
						
					
					
						commit
						1df246b8e7
					
				|  | @ -1,6 +1,6 @@ | ||||||
| ## [Essentials](Functions-(Essentials)) | ## [Essentials](Functions-(Essentials)) | ||||||
| 
 | 
 | ||||||
| !> `FAudioGMS_Init()` and `FAudioGMS_Update()` are absolutely essential to FAudio playback. You should run `FAudioGMS_Init()` at the start of your game (usually on boot) and `FAudioGMS_Update()` should be run once every frame, usually in the Step event of a persistent instance. | !> `FAudioGMS_Init()` and `FAudioGMS_Update()` are absolutely essential to FAudio playback. You should run `FAudioGMS_Init()` at the start of your game (usually on boot) and `FAudioGMS_Update()` should be run once every frame, usually in the Step event of a persistent instance. If in doubt, place the `AUDIO` object in the first room in your game. | ||||||
| 
 | 
 | ||||||
| - [`FAudioGMS_Init(spatialDistanceScale, timestep)`](Functions-(Essentials)?id=_initspatialdistancescale-timestep) | - [`FAudioGMS_Init(spatialDistanceScale, timestep)`](Functions-(Essentials)?id=_initspatialdistancescale-timestep) | ||||||
| - [`FAudioGMS_Update()`](Functions-(Essentials)?id=_update) | - [`FAudioGMS_Update()`](Functions-(Essentials)?id=_update) | ||||||
|  |  | ||||||
		Loading…
	
		Reference in New Issue