diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..43a7963
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,23 @@
+Cram - A texture packing system in C
+
+Copyright (c) 2022 Evan Hemsley
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from
+the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software in a
+product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source distribution.
+
+Evan "cosmonaut" Hemsley <evan@moonside.games>
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..92bf0c8
--- /dev/null
+++ b/README.md
@@ -0,0 +1,46 @@
+This is Cram, a texture packing system in C.
+
+About Cram
+----------------
+Cram is a portable C texture packing system intended for use in games, particularly 2D sprite games. Texture switching is an expensive operation, especially on low-end GPUs, so for performance it is imperative to pack sprites into textures to enable sprite batching.
+
+Cram uses the maximal rectangles algorithm with the best area fit heuristic to pack your images. It automatically de-duplicates images to save space.
+
+Cram ships with a default command line interface implemented in C, but if you wish you can configure CMake to build a shared library which will allow you to bind its essential functions to another language.
+
+Usage
+-----
+```sh
+Usage: cram input_dir output_dir atlas_name [--padding padding_value] [--notrim] [--dimension max_dimension]
+```
+
+Cram expects input in PNG and outputs a PNG and a metadata file that you can use to properly display the images in your game. Cram will recursively walk all the subdirectories of `input_dir` to generate your texture atlas.
+
+Padding is set to 0 by default. If you need to use linear filtering, set padding to at least 1. If you need to use texture compression, set padding to at least 4.
+
+Trimming is on by default. Use `--notrim` if for some weird reason you want it off.
+
+Max dimension value is set to 8192 by default since that is a common max texture size for basically every GPU out there. Use `--dimension [max_dimension]` to override this maximum.
+
+Dependencies
+------------
+Cram depends on the C runtime.
+
+libCram uses `stb_ds` for image hashing, and `stb_image` for image loading.
+
+The CLI uses `stb_image_write` to output PNG images, and a portable `dirent.h` for a Windows-compatible dirent implemention.
+
+Building Cram
+-------------------
+For *nix platforms, use CMake:
+
+	$ mkdir build/
+	$ cd build
+	$ cmake ../
+	$ make
+
+For Windows, use CMake to generate a visualc project.
+
+License
+-------
+Cram is licensed under the zlib license. See LICENSE for details.
diff --git a/tools/cli/json_writer.h b/tools/cli/json_writer.h
index 0b3bba9..6dbfb71 100644
--- a/tools/cli/json_writer.h
+++ b/tools/cli/json_writer.h
@@ -1,3 +1,28 @@
+/* Cram - A texture packing system in C
+ *
+ * Copyright (c) 2022 Evan Hemsley
+ *
+ * This software is provided 'as-is', without any express or implied warranty.
+ * In no event will the authors be held liable for any damages arising from
+ * the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software in a
+ * product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source distribution.
+ *
+ * Evan "cosmonaut" Hemsley <evan@moonside.games>
+ *
+ */
 
 #ifndef JSON_WRITER_H
 #define JSON_WRITER_H
diff --git a/tools/cli/main.c b/tools/cli/main.c
index d16db36..d83d83b 100644
--- a/tools/cli/main.c
+++ b/tools/cli/main.c
@@ -1,3 +1,29 @@
+/* Cram - A texture packing system in C
+ *
+ * Copyright (c) 2022 Evan Hemsley
+ *
+ * This software is provided 'as-is', without any express or implied warranty.
+ * In no event will the authors be held liable for any damages arising from
+ * the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software in a
+ * product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source distribution.
+ *
+ * Evan "cosmonaut" Hemsley <evan@moonside.games>
+ *
+ */
+
 #include "cram.h"
 #include "dirent.h"
 #include "json_writer.h"