<Entity
	tags="mortal,hittable,teleportable_NOT,homing_target,enemy,worm,glue_NOT"
	name="$animal_worm_big"
	>
	<_Transform
		position.x="0"
		position.y="0"
		rotation="0"
		scale.x="1"
		scale.y="1" >
	</_Transform>

	<WormComponent
		acceleration="1.5"
		gravity="3"
		tail_gravity="30"
		part_distance="16"
		ground_check_offset="8"
		hitbox_radius="9"
		target_kill_radius="10"
		target_kill_ragdoll_force="10"
		ragdoll_filename=""
		eat_anim_wait_mult="0.05 "
		jump_cam_shake="6"
		>
	</WormComponent>

	<WormAIComponent
		speed="4"
		speed_hunt="5"
		direction_adjust_speed="0.003"
		direction_adjust_speed_hunt="0.04"
		hunt_box_radius="256"
		random_target_box_radius="128"
		new_hunt_target_check_every="240"
		new_random_target_check_every="240"
		give_up_area_radius="150"
		give_up_time_frames="250"
		>
	</WormAIComponent>

	<CellEaterComponent
		_tags="cell_eater"
		radius="9" >
	</CellEaterComponent>

	<DamageModelComponent
		_enabled="1"
		air_needed="0"

		falling_damages="0"
		fire_damage_amount="0.2"

		fire_probability_of_ignition="0.5"
		blood_material="blood_worm"
		blood_spray_material="blood_worm"
		hp="70"
		is_on_fire="0"
		mAirAreWeInWater="0"
		mFallCount="0"
		mFallHighestY="3.40282e+038"
		mFallIsOnGround="0"
		mFireProbability="100"
		mIsOnFire="0"
		mLastCheckTime="0"
		mLastCheckX="0"
		mLastCheckY="0"
		materials_damage="1"
		materials_how_much_damage="0.0001,0.0001"
		materials_that_damage="acid,lava"
		ragdoll_filenames_file=""
		ragdoll_material="meat_worm"
		ragdoll_offset_y="-6"
		blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_yellow_$[1-3].xml"
		blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_large_yellow_$[1-3].xml"
		>
		<damage_multipliers
			drill="0.4"
			>
		</damage_multipliers>
	</DamageModelComponent>

	<PathFindingGridMarkerComponent
		marker_offset_y="0"
		marker_work_flag="16" >
	</PathFindingGridMarkerComponent>

	<GenomeDataComponent
		_enabled="1"
		herd_id="worm"
		food_chain_rank="6"
		is_predator="1" >
	</GenomeDataComponent>

	<SpriteComponent
		_enabled="1"
		alpha="1"
		image_file="data/enemies_gfx/worm_big_head.xml"
		rect_animation="eat"
		next_rect_animation="eat"
		offset_x="22"
		offset_y="12"
		update_transform="0"
		z_index="-0.5"
		>
	</SpriteComponent>

	<SpriteComponent
		_enabled="1"
		alpha="1"
		image_file="data/enemies_gfx/worm_big_body.xml"
		rect_animation="eat"
		next_rect_animation="eat"
		offset_x="22"
		offset_y="12"
		update_transform="0"
		z_index="-0.4"
		>
	</SpriteComponent>

	<SpriteComponent
		_enabled="1"
		alpha="1"
		image_file="data/enemies_gfx/worm_big_body.xml"
		rect_animation="eat"
		next_rect_animation="eat"
		offset_x="22"
		offset_y="12"
		update_transform="0"
		z_index="-0.39"
		>
	</SpriteComponent>

	<SpriteComponent
		_enabled="1"
		alpha="1"
		image_file="data/enemies_gfx/worm_big_body.xml"
		rect_animation="eat"
		next_rect_animation="eat"
		offset_x="22"
		offset_y="12"
		update_transform="0"
		z_index="-0.38"
		>
	</SpriteComponent>

	<SpriteComponent
		_enabled="1"
		alpha="1"
		image_file="data/enemies_gfx/worm_big_body.xml"
		rect_animation="eat"
		next_rect_animation="eat"
		offset_x="22"
		offset_y="12"
		update_transform="0"
		z_index="-0.37"
		>
	</SpriteComponent>

	<SpriteComponent
		_enabled="1"
		alpha="1"
		image_file="data/enemies_gfx/worm_big_body.xml"
		rect_animation="eat"
		next_rect_animation="eat"
		offset_x="22"
		offset_y="12"
		update_transform="0"
		z_index="-0.36"
		>
	</SpriteComponent>

	<SpriteComponent
		_enabled="1"
		alpha="1"
		image_file="data/enemies_gfx/worm_big_tail.xml"
		rect_animation="eat"
		next_rect_animation="eat"
		next_rect_animation=""
		offset_x="22"
		offset_y="12"
		update_transform="0"
		z_index="-0.35"
		>
	</SpriteComponent>


	<SpriteStainsComponent
    	fade_stains_towards_srite_top="0"
		sprite_id="0">
	</SpriteStainsComponent>

	<SpriteStainsComponent
    	fade_stains_towards_srite_top="0"
		sprite_id="1">
	</SpriteStainsComponent>

	<SpriteStainsComponent
    	fade_stains_towards_srite_top="0"
		sprite_id="2">
	</SpriteStainsComponent>

	<SpriteStainsComponent
    	fade_stains_towards_srite_top="0"
		sprite_id="3">
	</SpriteStainsComponent>

	<SpriteStainsComponent
    	fade_stains_towards_srite_top="0"
		sprite_id="4">
	</SpriteStainsComponent>

	<SpriteStainsComponent
    	fade_stains_towards_srite_top="0"
		sprite_id="5">
	</SpriteStainsComponent>

	<SpriteStainsComponent
    	fade_stains_towards_srite_top="0"
		sprite_id="6">
	</SpriteStainsComponent>


	<SpriteComponent
		_tags="health_bar_back,ui,no_hitbox"
		_enabled="1"
		alpha="1"
		has_special_scale="1"
		image_file="data/ui_gfx/health_slider_back.png"
		is_text_sprite="0"
		next_rect_animation=""
		offset_x="12"
		offset_y="42"
		rect_animation=""
		special_scale_x="1"
		special_scale_y="1"
		ui_is_parent="0"
		update_transform="1"
		visible="1"
		z_index="-9000"
		never_ragdollify_on_death="1"
		 >
	</SpriteComponent>

	<SpriteComponent
		_tags="health_bar,ui,no_hitbox"
		_enabled="1"
		alpha="1"
		has_special_scale="1"
		image_file="data/ui_gfx/health_slider_front.png"
		is_text_sprite="0"
		next_rect_animation=""
		offset_x="11"
		offset_y="42"
		rect_animation=""
		special_scale_x="1"
		special_scale_y="1"
		ui_is_parent="0"
		update_transform="1"
		visible="1"
		z_index="-9000"
		never_ragdollify_on_death="1"
		 >
	</SpriteComponent>

	<HealthBarComponent>
	</HealthBarComponent>

	<CameraBoundComponent
		max_count="10"
		distance="2000">
	</CameraBoundComponent>

	<ItemChestComponent level="3" enemy_drop="1" > </ItemChestComponent>

	<LuaComponent
		_tags="death_reward"
		script_death="data/scripts/animals/worm_death.lua"
		>
	</LuaComponent>

    <MusicEnergyAffectorComponent
    	energy_target="1">
    </MusicEnergyAffectorComponent>

	<AudioComponent
		file="data/audio/Desktop/animals.bank"
		event_root="animals">
	</AudioComponent>

	<AudioComponent
		file="data/audio/Desktop/animals.bank"
		event_root="animals/worm">
	</AudioComponent>

	<AudioLoopComponent
		file="data/audio/Desktop/animals.bank"
		event_name="animals/worm/movement_loop_big"
		set_speed_parameter="1"
		auto_play="1">
	</AudioLoopComponent>

</Entity>