<Entity 
  name="$projectile_default" 
   >

  <ProjectileComponent 
    _enabled="1" 
	speed_min="100"
	speed_max="120"
    die_on_low_velocity="0"
    on_death_explode="1"
    on_death_gfx_leave_sprite="0" 
    on_lifetime_out_explode="1"
	direction_random_rad="0.8"
    on_collision_die="1"
	damage="0"
    lifetime="150" 
	on_collision_spawn_entity="1"
    spawn_entity="data/entities/animals/boss_wizard/spawner.xml"
	>
    <config_explosion
        never_cache="1" 
		damage="0"
		camera_shake="0" 
		explosion_radius="9" 
		explosion_sprite="data/particles/explosion_040_poof.xml" 
		explosion_sprite_lifetime="0.34" 
		create_cell_probability="0"  
		hole_destroy_liquid="0"
		explosion_sprite_emissive="1"
		explosion_sprite_additive="1"
		hole_enabled="1" 
		hole_image="data/temp/explosion_hole.png" 
		particle_effect="0" 
		damage_mortals="1" 
        
		physics_explosion_power.min="0"
		physics_explosion_power.max="0" 
		physics_throw_enabled="0" 
		shake_vegetation="1" 
		sparks_count_max="20" 
		sparks_count_min="7" 
		sparks_enabled="0" 
		stains_enabled="1" 
		stains_radius="9" >
    </config_explosion>
  </ProjectileComponent>
  
  <SpriteComponent 
    _enabled="1" 
    alpha="1" 
    image_file="data/projectiles_gfx/shine.xml" 
    next_rect_animation="" 
    offset_x="0" 
    offset_y="0" 
    rect_animation="" 
	additive="1"
	emissive="1"
     
     >
  </SpriteComponent>

  <ParticleEmitterComponent 
		emitted_material_name="spark_yellow"
		gravity.y="0.0"
		lifetime_min="0.5"
		lifetime_max="1.5"
		count_min="2"
		count_max="4"
		render_on_grid="1"
		fade_based_on_lifetime="1"
		area_circle_radius.max="8"
		cosmetic_force_create="0"
		airflow_force="0.5"
		airflow_time="0.01"
		airflow_scale="0.05"
		emission_interval_min_frames="1"
		emission_interval_max_frames="1"
		emit_cosmetic_particles="1"
		is_emitting="1" >
	</ParticleEmitterComponent>

  <VelocityComponent 
	gravity_y="0"
	>
  </VelocityComponent>
  
  <AudioComponent
      file="data/audio/Desktop/projectiles.bank"
      event_root="player_projectiles/summon_generic">
  </AudioComponent>
  
	<VariableStorageComponent
		name="projectile_file"
		value_string="data/entities/animals/boss_wizard/spawner.xml"
		>
	</VariableStorageComponent>
</Entity>