<Entity tags="boss_alchemist" >
	<InheritTransformComponent>
		<Transform 
			position.x="0"
			position.y="-12" 
		>
		</Transform>
	</InheritTransformComponent>
  
	<LuaComponent
		script_source_file="data/entities/animals/boss_alchemist/projectile_counter.lua"
		execute_every_n_frame="1"
		>
	</LuaComponent>
	
	<Entity>
		<InheritTransformComponent>
			<Transform 
				position.x="0"
				position.y="-10" 
			>
			</Transform>
		</InheritTransformComponent>
			
		<CellEaterComponent
			radius="38" 
			eat_probability="99">
		</CellEaterComponent>
	</Entity>
	
	<ParticleEmitterComponent 
		emitted_material_name="spark_purple_bright"
		gravity.y="0.0"
		lifetime_min="0.5"
		lifetime_max="1.5"
		count_min="2"
		count_max="8"
		render_on_grid="1"
		fade_based_on_lifetime="1"
		area_circle_radius.max="48"
		cosmetic_force_create="0"
		airflow_force="0.5"
		airflow_time="0.01"
		airflow_scale="0.05"
		emission_interval_min_frames="1"
		emission_interval_max_frames="1"
		emit_cosmetic_particles="1"
		is_emitting="1" >
	</ParticleEmitterComponent>

  	<ParticleEmitterComponent 
		emitted_material_name="spark_purple_bright"
		gravity.y="0.0"
		lifetime_min="0.5"
		lifetime_max="1.5"
		count_min="8"
		count_max="12"
		render_on_grid="1"
		fade_based_on_lifetime="1"
		area_circle_radius.min="48"
		area_circle_radius.max="48"
		cosmetic_force_create="0"
		airflow_force="0.3"
		airflow_time="0.01"
		airflow_scale="0.05"
		emission_interval_min_frames="1"
		emission_interval_max_frames="1"
		emit_cosmetic_particles="1"
		is_emitting="1" >
	</ParticleEmitterComponent>
	
	<Base file="data/entities/projectiles/deck/base_field.xml">
		<SpriteComponent 
			image_file="data/particles/area_indicator_096_purple.png"
			z_index="1.2"
			offset_x="48"
			offset_y="48"
			>
		</SpriteComponent>

		<SpriteParticleEmitterComponent
			_enabled="0"
			>
		</SpriteParticleEmitterComponent>

		<ProjectileComponent 
			damage_game_effect_entities=""
			lifetime="240"
			>
			<config_explosion
				explosion_sprite="data/particles/blast_out.xml"
				>
			</config_explosion>
		</ProjectileComponent>
		
		<AudioLoopComponent
		  file="data/audio/Desktop/projectiles.bank"
		  event_name="player_projectiles/field_transmutation/loop"
		  auto_play="1" >
	  </AudioLoopComponent>
	</Base>
	
	<LuaComponent
		script_source_file="data/entities/animals/boss_alchemist/projectile_counter_away.lua"
		execute_every_n_frame="-1"
		execute_on_removed="1"
		>
	</LuaComponent>

</Entity>