<Entity name="$animal_fireskull">

	<Base file="data/entities/base_enemy_flying.xml" >
		<ItemChestComponent level="1" > </ItemChestComponent>

		<AnimalAIComponent
			attack_ranged_enabled="0"
			attack_dash_enabled="1"
			attack_ranged_frames_between="20"
			can_fly="1"
			aggressiveness_min="0"
			aggressiveness_max="50"
			needs_food="0"
			>
		</AnimalAIComponent>

		<DamageModelComponent
            hp="0.75"

            materials_that_damage="acid,water,poison,blood_cold,blood_cold_vapour,mud,water_swamp,water_salt,swamp,snow,water_ice"
		    materials_how_much_damage="0.004,0.001,0.001,0.0008,0.0007,0.001,0.001,0.001,0.001,0.001,0.001"
            ragdoll_filenames_file="data/ragdolls/skull/filenames.txt"
			ragdoll_material="bone_box2d"
			blood_material="gunpowder_unstable"
			blood_spray_material="gunpowder_unstable"
			fire_probability_of_ignition="0"
			blood_sprite_directional=""
			blood_sprite_large=""
			wet_status_effect_damage="0.3"
			>
		</DamageModelComponent>

		<PathFindingComponent
			can_fly="1"
			can_walk="0"
			>
		</PathFindingComponent>

		<SpriteComponent
			image_file="data/enemies_gfx/fireskull.xml"
			offset_x="0"
			offset_y="0">
		</SpriteComponent>

		<GenomeDataComponent
			herd_id="fire">
		</GenomeDataComponent>

		<HitboxComponent
			_enabled="1"
			aabb_min_x="-4.5"
			aabb_max_x="4.5"
			aabb_min_y="-7"
			aabb_max_y="7"
			>
		</HitboxComponent>

		<CharacterDataComponent
			_enabled="1"
			climb_over_y="4"
			collision_aabb_min_x="-3.0"
			collision_aabb_max_x="3.0"
			collision_aabb_min_y="-10"
			collision_aabb_max_y="10"
			mass="0.4"
			>
	    </CharacterDataComponent>

		<SpriteStainsComponent
			_enabled="0"
			>
		</SpriteStainsComponent>
	</Base>

	<LightComponent
	    _enabled="1"
	    radius="50"
		r="255"
		g="255"
		b="189">
  </LightComponent>

	<ParticleEmitterComponent
    emitted_material_name="fire"
    count_min="4"
    count_max="14"
    offset.x="0"
    offset.y="1"
    x_pos_offset_min="-6"
    y_pos_offset_min="-10"
    x_pos_offset_max="6"
    y_pos_offset_max="4"
    x_vel_min="-10"
    x_vel_max="10"
    y_vel_min="-10"
    y_vel_max="10"
    count_min="5"
    count_max="5"
    lifetime_min="0.4"
    lifetime_max="1.0"
    create_real_particles="1"
    emit_cosmetic_particles="0"
    emission_interval_min_frames="2"
    emission_interval_max_frames="3"
    is_emitting="1" >
  </ParticleEmitterComponent>

  <ParticleEmitterComponent
    emitted_material_name="fire"
	custom_style="FIRE"
    count_min="4"
    count_max="14"
    offset.x="0"
    offset.y="1"
    x_pos_offset_min="-6"
    y_pos_offset_min="-10"
    x_pos_offset_max="6"
    y_pos_offset_max="4"
    x_vel_min="-10"
    x_vel_max="10"
    y_vel_min="-10"
    y_vel_max="10"
    count_min="5"
    count_max="5"
    lifetime_min="0.4"
    lifetime_max="1.0"
    create_real_particles="1"
    emit_cosmetic_particles="0"
    emission_interval_min_frames="1"
    emission_interval_max_frames="2"
    is_emitting="1" >
  </ParticleEmitterComponent>

	<MusicEnergyAffectorComponent
		energy_target="1">
	</MusicEnergyAffectorComponent>

	<AudioLoopComponent
		file="data/audio/Desktop/animals.bank"
		event_name="animals/fireskull/movement_loop"
		set_speed_parameter="1"
		auto_play="1">
	</AudioLoopComponent>

	<AudioComponent
		file="data/audio/Desktop/animals.bank"
		event_root="animals/fireskull" >
	</AudioComponent>

</Entity>