<Entity name="$animal_fireskull"> <Base file="data/entities/base_enemy_flying.xml" > <ItemChestComponent level="1" > </ItemChestComponent> <AnimalAIComponent attack_ranged_enabled="0" attack_dash_enabled="1" attack_ranged_frames_between="20" can_fly="1" aggressiveness_min="0" aggressiveness_max="50" needs_food="0" > </AnimalAIComponent> <DamageModelComponent hp="0.75" materials_that_damage="acid,water,poison,blood_cold,blood_cold_vapour,mud,water_swamp,water_salt,swamp,snow,water_ice" materials_how_much_damage="0.004,0.001,0.001,0.0008,0.0007,0.001,0.001,0.001,0.001,0.001,0.001" ragdoll_filenames_file="data/ragdolls/skull/filenames.txt" ragdoll_material="bone_box2d" blood_material="gunpowder_unstable" blood_spray_material="gunpowder_unstable" fire_probability_of_ignition="0" blood_sprite_directional="" blood_sprite_large="" wet_status_effect_damage="0.3" > </DamageModelComponent> <PathFindingComponent can_fly="1" can_walk="0" > </PathFindingComponent> <SpriteComponent image_file="data/enemies_gfx/fireskull.xml" offset_x="0" offset_y="0"> </SpriteComponent> <GenomeDataComponent herd_id="fire"> </GenomeDataComponent> <HitboxComponent _enabled="1" aabb_min_x="-4.5" aabb_max_x="4.5" aabb_min_y="-7" aabb_max_y="7" > </HitboxComponent> <CharacterDataComponent _enabled="1" climb_over_y="4" collision_aabb_min_x="-3.0" collision_aabb_max_x="3.0" collision_aabb_min_y="-10" collision_aabb_max_y="10" mass="0.4" > </CharacterDataComponent> <SpriteStainsComponent _enabled="0" > </SpriteStainsComponent> </Base> <LightComponent _enabled="1" radius="50" r="255" g="255" b="189"> </LightComponent> <ParticleEmitterComponent emitted_material_name="fire" count_min="4" count_max="14" offset.x="0" offset.y="1" x_pos_offset_min="-6" y_pos_offset_min="-10" x_pos_offset_max="6" y_pos_offset_max="4" x_vel_min="-10" x_vel_max="10" y_vel_min="-10" y_vel_max="10" count_min="5" count_max="5" lifetime_min="0.4" lifetime_max="1.0" create_real_particles="1" emit_cosmetic_particles="0" emission_interval_min_frames="2" emission_interval_max_frames="3" is_emitting="1" > </ParticleEmitterComponent> <ParticleEmitterComponent emitted_material_name="fire" custom_style="FIRE" count_min="4" count_max="14" offset.x="0" offset.y="1" x_pos_offset_min="-6" y_pos_offset_min="-10" x_pos_offset_max="6" y_pos_offset_max="4" x_vel_min="-10" x_vel_max="10" y_vel_min="-10" y_vel_max="10" count_min="5" count_max="5" lifetime_min="0.4" lifetime_max="1.0" create_real_particles="1" emit_cosmetic_particles="0" emission_interval_min_frames="1" emission_interval_max_frames="2" is_emitting="1" > </ParticleEmitterComponent> <MusicEnergyAffectorComponent energy_target="1"> </MusicEnergyAffectorComponent> <AudioLoopComponent file="data/audio/Desktop/animals.bank" event_name="animals/fireskull/movement_loop" set_speed_parameter="1" auto_play="1"> </AudioLoopComponent> <AudioComponent file="data/audio/Desktop/animals.bank" event_root="animals/fireskull" > </AudioComponent> </Entity>