<Entity name="$animal_skullrat">

	<Base file="data/entities/base_enemy_flying.xml" >
		<ItemChestComponent level="5" enemy_drop="1" > </ItemChestComponent>

		<AnimalAIComponent
			_enabled="1"
			preferred_job="JobDefault"
			escape_if_damaged_probability="35"
			attack_melee_damage_min="0.6"
			attack_melee_damage_max="0.8"
			attack_dash_enabled="1"
			creature_detection_range_x="250"
			creature_detection_range_y="250"
			sense_creatures="1"
			attack_ranged_enabled="0"
			can_fly="1"
			>
		</AnimalAIComponent>

		<DamageModelComponent
            hp="1.8"
            materials_create_messages="1"
            ragdoll_material="meat_cursed"
            ragdoll_filenames_file="data/ragdolls/skullrat/filenames.txt"
			fire_probability_of_ignition="3"
			blood_multiplier="0.5"
			blood_material="blood"
			>
		</DamageModelComponent>

		<SpriteComponent
			image_file="data/enemies_gfx/skullrat.xml"
			offset_x="0"
			offset_y="0">
		</SpriteComponent>

		<PathFindingComponent
		    can_swim_on_surface="1"
		    can_dive="1"
			frames_to_get_stuck="20"
			can_jump="1"
			can_fly="1">
		</PathFindingComponent>

		<PathFindingGridMarkerComponent
			marker_work_flag="16" >
		</PathFindingGridMarkerComponent>

		<GenomeDataComponent
			herd_id="ghost"
			food_chain_rank="10"
			is_predator="1" >
		</GenomeDataComponent>

		<CharacterDataComponent
			buoyancy_check_offset_y="-4"
			collision_aabb_min_x="-4"
			collision_aabb_max_x="4"
			collision_aabb_min_y="-6"
			collision_aabb_max_y="2"
			mass="1.5"
			>
		</CharacterDataComponent>

		<CharacterPlatformingComponent
    		pixel_gravity="600"
			jump_velocity_y="-12"
			run_velocity="22"
			run_animation_velocity_switching_enabled="1"
			run_animation_velocity_switching_threshold="50"
			>
		</CharacterPlatformingComponent>

		<HitboxComponent
			_enabled="1"
			aabb_min_x="-5.5"
			aabb_max_x="5.5"
			aabb_min_y="-6.5"
			aabb_max_y="3"
			is_enemy="1"
			is_item="0"
			is_player="0" >
		</HitboxComponent>

		<CameraBoundComponent
		  max_count="20"
		  distance="160000">
		</CameraBoundComponent>
	</Base>

	<AudioLoopComponent
		file="data/audio/Desktop/animals.bank"
		event_name="animals/wing_flap_insect/movement_loop"
		set_speed_parameter="1"
		auto_play="1">
	</AudioLoopComponent>

	<AudioComponent
		file="data/audio/Desktop/animals.bank"
		event_root="animals/skullrat" >
	</AudioComponent>

</Entity>