<Entity name="$animal_scavenger_invis" > <Base file="data/entities/base_enemy_flying.xml" > <ItemChestComponent level="2" > </ItemChestComponent> <AnimalAIComponent _enabled="1" preferred_job="JobDefault" escape_if_damaged_probability="100" attack_if_damaged_probability="0" tries_to_ranged_attack_friends="1" attack_melee_damage_min="0.4" attack_melee_damage_max="0.7" creature_detection_range_x="400" creature_detection_range_y="400" creature_detection_angular_range_deg="60" attack_melee_max_distance="20" food_material="meat" needs_food="0" sense_creatures="1" can_fly="1" attack_melee_enabled="0" attack_melee_max_distance="10" attack_landing_ranged_enabled="1" attack_ranged_enabled="1" attack_ranged_action_frame="1" attack_ranged_min_distance="0" attack_ranged_max_distance="260" attack_ranged_entity_file="data/entities/projectiles/invisshot.xml" attack_ranged_entity_count_min="1" attack_ranged_entity_count_max="1" attack_ranged_frames_between="30" attack_ranged_offset_x="7" attack_ranged_offset_y="-6.8" aggressiveness_min="90" aggressiveness_max="100" > </AnimalAIComponent> <DamageModelComponent hp="0.75" materials_create_messages="1" ragdoll_filenames_file="data/ragdolls/scavenger_invis/filenames.txt" fire_probability_of_ignition="5" blood_spray_material="blood" > </DamageModelComponent> <SpriteComponent image_file="data/enemies_gfx/scavenger_invis.xml" offset_x="0" offset_y="0"> </SpriteComponent> <PathFindingComponent can_jump="0" can_fly="1" jump_speed="80" initial_jump_lob="1" initial_jump_max_distance_x="60" initial_jump_max_distance_y="60" > </PathFindingComponent> <PathFindingGridMarkerComponent marker_work_flag="24" > </PathFindingGridMarkerComponent> <GenomeDataComponent herd_id="healer" food_chain_rank="9" is_predator="1" > </GenomeDataComponent> <CharacterPlatformingComponent fly_speed_change_spd="0.8" fly_velocity_x="28" accel_x="0.03" jump_velocity_y="-12" run_velocity="17" > </CharacterPlatformingComponent> <CameraBoundComponent max_count="30" distance="160000"> </CameraBoundComponent> <HitboxComponent _enabled="1" aabb_min_x="-5" aabb_max_x="5" aabb_min_y="-12" aabb_max_y="3" > </HitboxComponent> <CharacterDataComponent collision_aabb_min_x="-2.0" collision_aabb_max_x="2.0" collision_aabb_min_y="-3" collision_aabb_max_y="3" mass="1.1" > </CharacterDataComponent> </Base> <Base file="data/entities/base_jetpack.xml" /> <LightComponent _enabled="1" radius="50" fade_out_time="1.5" > </LightComponent> <ItemPickUpperComponent is_in_npc="1"> </ItemPickUpperComponent> <AudioComponent file="data/audio/Desktop/animals.bank" event_root="animals/scavenger" > </AudioComponent> </Entity>