<Entity tags="glue_NOT" name="$animal_drone_physics"> <PhysicsAIComponent target_vec_max_len="15.0" force_coeff="20.0" force_balancing_coeff="0.8" force_max="100" torque_coeff="50" torque_balancing_coeff="0.8" torque_max="50.0" damage_deactivation_probability="80" damage_deactivation_time_min="60" damage_deactivation_time_max="120" > </PhysicsAIComponent> <PhysicsBodyComponent allow_sleep="1" angular_damping="0.02" fixed_rotation="0" is_bullet="0" linear_damping="0" on_death_leave_physics_body="1" > </PhysicsBodyComponent> <PhysicsImageShapeComponent image_file="data/enemies_gfx/drone_physics.png" centered="1" material="aluminium_robot" > </PhysicsImageShapeComponent> <MaterialInventoryComponent _enabled="1" drop_as_item="0" on_death_spill="1" leak_pressure_min="0.2" leak_pressure_max="0.4" leak_on_damage_percent="0.999" b2_force_on_leak="2" > <count_per_material_type> <Material material="oil" count="200" /> </count_per_material_type> </MaterialInventoryComponent> <ExplodeOnDamageComponent explode_on_death_percent="1" explode_on_damage_percent="0.0" physics_body_modified_death_probability="0.9" physics_body_destruction_required="0.34" > <config_explosion never_cache="0" damage="2.5" camera_shake="40" explosion_radius="20" explosion_sprite="data/particles/explosion_032.xml" explosion_sprite_lifetime="0" create_cell_probability="50" hole_destroy_liquid="0" hole_enabled="1" ray_energy="180000" particle_effect="1" damage_mortals="1" physics_explosion_power.min="0.6" physics_explosion_power.max="1.0" physics_throw_enabled="1" shake_vegetation="1" sparks_count_min="7" sparks_count_max="20" sparks_enabled="1" stains_enabled="1" stains_radius="15" > </config_explosion> </ExplodeOnDamageComponent> <LightComponent _enabled="1" radius="200" r="155" g="20" b="0" > </LightComponent> <Base file="data/entities/base_enemy_robot.xml" > <AnimalAIComponent _enabled="1" preferred_job="JobDefault" creature_detection_range_x="250" creature_detection_range_y="250" attack_ranged_min_distance="0" attack_ranged_max_distance="100" food_material="blood" needs_food="0" sense_creatures="1" attack_ranged_enabled="1" attack_melee_enabled="1" attack_ranged_offset_y="-2" can_fly="1" can_walk="0" attack_ranged_entity_file="data/entities/projectiles/machinegun_bullet_slower.xml" attack_ranged_frames_between="80" > </AnimalAIComponent> <DamageModelComponent hp="0.2" ragdoll_filenames_file="" fire_probability_of_ignition="0" ragdoll_material="" > </DamageModelComponent> <SpriteComponent image_file="data/enemies_gfx/drone_emissive.xml" rect_animation="stand" next_rect_animation="stand" special_scale_x="1" has_special_scale="1" emissive="1" additive="0" offset_x="0" offset_y="0"> </SpriteComponent> <PathFindingComponent can_walk="0" can_fly="1" > </PathFindingComponent> <PathFindingGridMarkerComponent marker_work_flag="16" > </PathFindingGridMarkerComponent> <GenomeDataComponent herd_id="robot" food_chain_rank="5" is_predator="1" > </GenomeDataComponent> <CharacterPlatformingComponent jump_velocity_y="-10" run_velocity="10" fly_speed_max_up="60" fly_speed_max_down="60" fly_speed_mult="18" fly_speed_change_spd="1" fly_velocity_x="60"> </CharacterPlatformingComponent> <HitboxComponent _enabled="1" aabb_min_x="-6" aabb_max_x="6" aabb_min_y="-5" aabb_max_y="4" > </HitboxComponent> <CameraBoundComponent max_count="30" distance="160000"> </CameraBoundComponent> <SpriteStainsComponent _enabled="0" > </SpriteStainsComponent> <CharacterDataComponent mass="0.8" > </CharacterDataComponent> </Base> <Entity> <Base file="data/entities/misc/animal_energy_shield.xml"> </Base> </Entity> <AudioLoopComponent file="data/audio/Desktop/animals.bank" event_name="animals/drone/movement_loop" set_speed_parameter="1" auto_play="1"> </AudioLoopComponent> <Entity> <InheritTransformComponent /> <GameEffectComponent effect="PROTECTION_FREEZE" frames="-1" > </GameEffectComponent > </Entity> </Entity>