53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using RefreshCS;
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namespace Campari
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{
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public class RefreshDevice : IDisposable
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{
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public IntPtr Handle { get; }
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public bool IsDisposed { get; private set; }
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public RefreshDevice(
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Refresh.PresentationParameters presentationParameters,
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bool debugMode
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) {
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Handle = Refresh.Refresh_CreateDevice(
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ref presentationParameters,
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(byte) (debugMode ? 1 : 0)
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);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!IsDisposed)
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{
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if (disposing)
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{
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// TODO: dispose managed state (managed objects)
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}
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Refresh.Refresh_DestroyDevice(Handle);
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IsDisposed = true;
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}
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}
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// TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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~RefreshDevice()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: false);
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}
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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