| .. |
|
State
|
various convenience states
|
2021-01-15 18:08:58 -08:00 |
|
BlendConstants.cs
|
basic rendering structure
|
2021-01-14 17:25:15 -08:00 |
|
Buffer.cs
|
add pointer overload for Buffer.SetData
|
2021-01-16 13:55:42 -08:00 |
|
BufferBinding.cs
|
convert many things to params arrays
|
2021-01-15 20:14:45 -08:00 |
|
Bytecode.cs
|
wrap some graphics resources
|
2021-01-14 01:26:54 -08:00 |
|
ColorTarget.cs
|
backed color target convenience method
|
2021-01-16 16:12:20 -08:00 |
|
CommandBuffer.cs
|
convert many things to params arrays
|
2021-01-15 20:14:45 -08:00 |
|
ComputePipeline.cs
|
add some missing API functions
|
2021-01-15 19:08:16 -08:00 |
|
Conversions.cs
|
basic rendering structure
|
2021-01-14 17:25:15 -08:00 |
|
DepthStencilTarget.cs
|
backed color target convenience method
|
2021-01-16 16:12:20 -08:00 |
|
Framebuffer.cs
|
rename RefreshDevice to GraphicsDevice
|
2021-01-15 18:13:53 -08:00 |
|
GraphicsDevice.cs
|
add some missing API functions
|
2021-01-15 19:08:16 -08:00 |
|
GraphicsPipeline.cs
|
rename RefreshDevice to GraphicsDevice
|
2021-01-15 18:13:53 -08:00 |
|
GraphicsResource.cs
|
rename RefreshDevice to GraphicsDevice
|
2021-01-15 18:13:53 -08:00 |
|
RenderPass.cs
|
rename RefreshDevice to GraphicsDevice
|
2021-01-15 18:13:53 -08:00 |
|
Sampler.cs
|
rename RefreshDevice to GraphicsDevice
|
2021-01-15 18:13:53 -08:00 |
|
ShaderModule.cs
|
rename RefreshDevice to GraphicsDevice
|
2021-01-15 18:13:53 -08:00 |
|
Texture.cs
|
add SavePNG method
|
2021-01-15 19:42:31 -08:00 |
|
TextureSamplerBinding.cs
|
convert many things to params arrays
|
2021-01-15 20:14:45 -08:00 |
|
TextureSlice.cs
|
basic rendering structure
|
2021-01-14 17:25:15 -08:00 |